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Master i Design - 2 år (Kull 2017)

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Master i Design - 2 år (Kull 2017)

Studieprogram

Master i Design - 2 år (Kull 2017)

Nynorsk navn
Master i Design - 2 år (Kull 2017)
Gateflow PD
Engelsk navn
Master of Design 2 year (Class of 2017)
Studieprogram: 
Studienivå: 
Syklus 2
Studiepoeng: 
120
Varighet: 
4 semester
Kull: 
2017
Studiemodeller

Master i design - Industridesign (2017)

Studieprogram: 
Master i design (2 år)
Gateflow CM
Studiemodelltype: 
Master
Kull: 
2017
Forfattere: 
Reier Møll Schoder
Tove Carlsen
Faglig ansvarlig: 
Rachel Troye
Tove Carlsen
Studiemodeller: 
Emne2017 Høst2018 Vår2018 Høst2019 Vår
Velg ett av to kurs
24
 
24
 
24
6
Velg ett av tre kurs
24
 
24
 
24
 
24
6
Tredje semester fritt valg av studiokurs. Obligatorsk pre-diplom
24
6
Fjerde semester obligatorisk diplom
30

Master i design - Interaksjonsdesign (2017)

Studieprogram: 
Master i design (2 år)
Gateflow CM
Studiemodelltype: 
Master
Kull: 
2017
Faglig ansvarlig: 
Rachel Troye
Tove Carlsen
Studiemodeller: 
Emne2017 Høst2018 Vår2018 Høst2019 Vår
Velg ett av to kurs
24
 
24
 
24
6
Velg ett av tre kurs
24
 
24
 
24
 
24
6
Tredje semester fritt valg av studiokurs. Obligatorsk pre-diplom
24
6
Fjerde semester obligatorisk diplom
30

Master i design - Tjenestedesign (2017)

Studieprogram: 
Master i design (2 år)
Gateflow CM
Studiemodelltype: 
Master
Kull: 
2017
Faglig ansvarlig: 
Rachel Troye
Tove Carlsen
Studiemodeller: 
Emne2017 Høst2018 Vår2018 Høst2019 Vår
Velg ett av to kurs
24
 
24
 
24
6
Velg ett av tre kurs
24
 
24
 
24
 
24
6
Tredje semester fritt valg av studiokurs. Obligatorsk pre-diplom
24
6
Fjerde semester obligatorisk diplom
30
Studieplanansvarlig: 
Rachel Troye
Opptakskrav

Du må kunne dokumentere en designfaglig relevant bachelor eller tilsvarende på minimum 180 studiepoeng, som skal gjenspeile seg i en portfolio. Se "Søking og opptak" for mer informasjon. 

Introduksjon

Master i design er et to-års studieløp. Etter fullført utdanning er studentene godt rustet til en profesjonell designkarriere. Noen velger også å gå videre i en akademisk løpebane.

Første år på masternivået består av kurs og prosjekter i spesialiseringsområdene industridesign, interaksjonsdesign, tjenestedesign. I det andre året vies første semester til spesialiseringen eller til tverrfaglig arbeid under systemorientert design-paraplyen. I andre semester begynner studentene å blinke ut og planlegge tema for diplomprosjektet sitt. Det siste semesteret er viet til dette.

Diplomprosjektet kan gjennomføres i samarbeid med eksterne virksomheter og organisasjoner eller i tilknytning til forskning- og utviklingsarbeidet som foregår på Centre for Design Research og Institutt for design.

Forventet læringsutbytte

En kandidat som har fullført en master i design (2 årig) forventes å ha oppnådd følgende læringsutbytte, definert i generell kompetanse, kunnskaper og ferdigheter:

Generell kompetanse:

  • Omfattende forståelse av og systematisk erfaring med designfagets begreper, metoder og praksisområder og spesialisert kunnskap om avgrensede områder
  • Initiere, planlegge og gjennomføre varierte designfaglige oppgaver som involverer samhandling med fagpersoner og legfolk
  • Reflektere over og identifisere kritiske forhold ved eget arbeid og være i stand til å utvide eget kunnskaps- og ferdighetsområde
  • Begrepsmessig forståelse av systemiske sammenhenger og konsekvensrekker knyttet til faglige handlingsrom og rammebetingelser
  • Bidra med designfaglig forankret kompetanse i faglige og tverrfaglige samarbeidskonstellasjoner
  • Anvende sin kunnskap på nye felt og være i stand til å identifisere problemstillinger i og utenfor fagområdet
  • Verdsette tvil som et konstruktivt verktøy og erkjenne begrensningene ved kunnskapsbasert argumentasjon
  • Bidra til originale betraktningsmåter og løsninger på designfaglige problemstillinger og oppgaver

Kunnskaper:

  • Omfattende kunnskap om og systematisk erfaring med fagets verktøy, teknikker og uttrykksformer
  • Kunnskap om og erfaring med forskning og utviklingsarbeid innenfor fagområdet
  • Kunnskap om nytenkning og innovasjonsprosesser innenfor fagområdet

Ferdigheter:

  • Ta selvstendig standpunkt og argumentere konstruktivt og kritisk til designfaglig virksomhet, synspunkter og holdninger med referanse til kunnskap om praksis og eksisterende kunstfaglige og vitenskapelige teorier innenfor fagområdet
  • Kritisk drøfte faglige rammebetingelser og handlingsrom
  • Formidle designfaglig teoretisk og praktisk arbeid - eget og andres - ved hjelp av relevante skriftlige, muntlige og visuelle uttrykksformer til fag- og legfolk, på et egnet profesjonelt og akademisk nivå
  • Praktisere innenfor ulike faglige roller i tråd med fagområdets historie, egenart og plass i samfunnet
Undervisnings- og vurderingsformer

Studentene på master i design 120 sp vil ha de samme undervisningsformer som studentene på det integrerte femårige løpet. Undervisningen vil hovedsakelig foregå i 24 sp studiokurs hvor prosess og veilederbasert tilnærming er undervisningsformen. Studiet har utstrakt bruk av eksterne forelesere, slik at studentenes læring og prosess er nært koblet opp mot omverdenen. Det trekkes inn cases og ekskursjoner som skal speile både arbeidsliv og bransjespesifikke utfordringer og kompetanseområder.
 
I tillegg til studiokurs har studentene 6 sp fordypningsfag som kan sees på som støtte og verktøyfag for utøvelse av prosessene som skjer i studiokursene. Arbeidet med pre-diplom og diplom skal sees i sammenheng og klargjøre studentene for arbeid i et arbeidsliv som bygger mye på tverrfaglighet og prosjektbaserte oppdrag.

Studentene på master i design har vurderingskriterier på alle kurs, som er basert på innsats, utvikling, prosess og presentasjoner. Veiledningsbasert undervisning krever vurderingsformer som gjenspeiler studentenes faglige innsats og modenhetsutvikling. Vurderingskriteriene er derfor satt til å gjenspeile disse elementene i de fleste kursene. Det er diplomprosjektet som til slutt evalueres av en eller flere eksterne sakkyndige, som avgjør om studieprogrammets læringsutbytte er oppnådd.

Organisering og arbeidsmåter

Studieåret er fastsatt til 40 uker. Forventet studieinnsats er på ca. 40 timer pr. uke. Studentenes samlede arbeidsinnsats er fordelt på en rekke aktiviteter som for eksempel forelesninger, veiledning, workshops, gruppearbeid, selvstendig arbeid og eksamensgjennomføring.

Krav til utstyr eller ferdigheter

Studiet er IKT-støttet. For å følge studiet må studentene har grunnleggende ferdigheter i bruk av dataverktøy og tilgang til egen bærbar PC / MAC i henhold til krav fått av AHO. Det blir gitt opplæring i bruk av programmer som benyttes i studiet og studenter ved AHO får, med noen unntak, tilgang til lisenser for de samme programmer for installasjon på egen klient.

Internasjonalisering

Det toårige masterprogrammet i design skal ha utveksling i 2. semester, dvs. våren i 1. klasse. Dette semesteret har studentene valgbare studiokurs og fordypningskurs på AHO, og utveksling vil kun tillates innenfor vår gitte emneportefølje eller ved høyst relevante og på forhånd godkjente emner. De nye studentene må allerede kort tid etter oppstart ta stilling til utvekslingssemesteret etter at de har påbegynt studiene på AHO.

Godkjent dato: 
Tirsdag, mai 2, 2017 - 11:45
Målgruppe: 

Studiet passer for deg som er interessert i hvordan man utvikler fremtidens produkter og tjenester. Dette kan være alt fra husholdningsprodukter til ekstrem-industri, til hvordan vi formgir og bruker teknologi som mobil- apper eller hvordan vi utvikler tjenester som skaper gode brukeropplevelser. Studiet lærer deg kreative prosesser og metoder for å løse problemer og utvikle nye muligheter. Det legges vekt på innsikt i brukssituasjonen og empati med brukeren, samt den samfunnsmessige og kulturelle konteksten. Estetikk og kommunikasjon er vesentlig igjennom hele studiet.

12 802 Diplom design

Gateflow CD
Emnenavn på English: 
Diploma Design
Studiepoeng: 
30
Rapporteringsprogram: 
Emnekode: 
Studienivå: 
Syklus 2
Undervisningssemester: 
2019 Vår
Eksamenssemester: 
2019 Vår
Undervisningsspråk: 
Norsk/Engelsk
År: 
2019
Emneansvarlig: 
Rachel Troye
Forkunnskapskrav

Bestått pre-diplom og 270 studiepoeng totalt.

Om emnet

Diplomprosjektet ved Institutt for design er det endelige prosjektet i masterprogrammet. Instituttet har en bred tilnærming til designprofesjonen som omfatter produkter, tjenester, systemer og interaktive opplevelser. Utdanningen knytter sammen estetikk og teknologi, kreativitet og designmetoder, kultur og forskning. Programmet har sine røtter i industridesign, men omfatter i dag også interaksjonsdesign, tjenestedesign og systemorientert design. Dette gjenspeiles i bredden av våre studenters diplomprosjekter og de varierte temaene de tar for seg.

Diplomprosjektet avslutter det femårige masterstudiet i design og gjennomføres i det siste semesteret. Diplomprosjektet iverksettes og organiseres av studentene selv og foregår over en periode på 18 uker. Studentene utvikler og definerer sine egne prosjektbeskrivelser (diplomprogrammet) i et pre-diplomkurs i semesteret før diplomprosjektet. Studentene har en hovedveileder på instituttet mens diplomprosjektet pågår, men kan også innhente ytterligere innspill og veiledning fra hele AHO og også eksternt. Diplomprosjekter gjennomføres vanligvis individuelt, men kan også gjennomføres i grupper.

Diplomprosjektene ved Institutt for design kjennetegnes av variasjon og bredde. Prosjektene iverksettes og utvikles vanligvis av studentene, og de står fritt til å utforske ulike temaer og formater. Dette kan være kreativ utforskning, produktutvikling og teoretiske prosjekter, eller samarbeid med kommersielle selskaper, offentlige tjenester eller forskningsprosjekter. Diplomprosjekter kan også være diskursive designprosjekter som har som mål å reise spørsmål eller utfordre samfunnsmessige eller kulturelle problemstillinger. Diplomprosjektene er ofte “hybrider” som forener ulike metoder og aktører, eller som går på tvers av de ulike designspesialiseringene.

Formålet med diplomprosjektet er sammensatt. Studentene må bruke alt de har lært gjennom utdanningen for å definere og utvikle sitt eget prosjekt. En utfordring her er hvordan prosjektet gjennomføres, hvordan det utvikles, og hvordan det utføres som et designprosjekt. I mastergradsammenheng er diplomprosjektet et relativt omfattende prosjekt som krever at studenten er selvstendig, organisert, strukturert og kreativ. Samtidig er diplomprosjektet en mulighet for studentene til å utforske sin egen identitet som designere, å forske på emner de finner interessante, eller utfordre sine ferdigheter og metoder. Diplomprosjektene bør derfor ses helhetlig som prosjekter hvor studentene får velge sine egne temaer, tilnærminger og prosesser, men hvor utfordringen også består i å organisere og utvikle selve prosjektet. Omfanget av og planen for prosjektet defineres og utvikles både i prosjektbeskrivelsen (diplomprogrammet) og i løpet av prosessen.

Det er viktig å merke seg at en helhetlig vurdering av diplomprosjektene betyr at fokuset bør være på selve prosjektet og ikke hvor nøye det følger den innledende beskrivelsen eller diplomprogrammet.

Læringsutbytte

KUNNSKAPER

Etter endt diplomprosjekt skal studentenes kunnskapsgrunnlag omfatte:

- designmetoder, materialer, teknologier og verktøy

- designhistorie på beslektede felt

- forskningsmetoder, designprosesser

- bruk av brukere og målgrupper i prosjekter

FERDIGHETER
- kunne utvikle designløsninger gjennom kunstnerisk og vitenskapelig forskning, konseptvisualisering, samarbeid og ferdigstillelse av et prosjekt.

- mestre designdrevne metoder, verktøy og uttrykksformer og kunne bruke dette i en kreativ prosess, på en målrettet, profesjonell og eksperimenterende måte.

- kunne reflektere over forholdet mellom innholdet i prosjektet og verden for øvrig.

- kunne presentere både prosess og sluttresultat på en god måte.

GENERELL KOMPETANSE
- kunne formidle verdier og konsepter og inspirere til dialog og tverrfaglige prosesser ved hjelp av en rekke ulike designmetoder og verktøy.

- kunne bekle ulike roller og samarbeide godt med andre yrkesgrupper.

- kunne reflektere over egen prestasjon og egne leveranser og utfordre egne grenser.

- ta ansvar for egen læring og faglig progresjon, og kunne overføre kunnskap til andre felt.

- ta hensyn til aktuelle etiske spørsmål i forbindelse med eget bidrag.

 

Evaluering og kvalitetssikring

Vurdering
Studentene leverer diplomprosjektet i form av samlet produksjon, en presentasjon og en rapport. Produksjonen kan bestå av modeller, prototyper, installasjoner, diagrammer, visualisering, kartlegginger osv. Diplomrapporten bør gi en oversikt over prosjektet, prosessen, mulige resultater (påvirkning) og studentens refleksjoner. Rapporten bør ikke vurderes alene, men som en oversikt over prosjektet. Studentene skal også gi en 20-minutters presentasjon av diplomprosjektet på vurderingsdagen. Sensorene skal vurdere diplomprosjektet som helhet, inkludert studentens samlede produksjon, rapporten og den offentlige presentasjonen.

Vurderingsprosessen
Vurderingen av diplomprosjektene gjøres av et eksternt sensorteam. Sensorteamet representerer de ulike designretningene studentene kan spesialisere seg mot. Alle sensorene er ansvarlige for helhetsvurderingen av alle diplomprosjektene, men hver enkelt sensor får et særlig ansvar for et utvalg av prosjektene. Sensorteamet mottar først diplomrapportene digitalt. Disse rapportene gir en oversikt over diplomprosjektene. Rapportene bør deretter leses av sensorene som en del av forberedelsene til vurderingen på AHO. Det fysiske resultatet av prosjektene presenteres for sensorene på AHO. På presentasjonsdagen får hver student 20 minutter til å presentere sitt diplomprosjekt. Sensorteamet har deretter totalt 15 minutter til spørsmål, diskusjon og tilbakemelding. Disse 15 minuttene bør også omfatte et kort sammendrag av sensorenes vurdering og generelle tilbakemelding. Dette er et offentlig arrangement for hele skolen, og intensjonen med presentasjonsformatet er å legge til rette for dynamisk diskusjon om diplomprosjektene og interessant respons, så vel som å gjøre det til en læringssituasjon for de andre studentene. Sensorteamets endelige vurdering gis som en skriftlig rapport for hvert prosjekt og leveres en stund etter den offentlige presentasjonsdagen.

VurderingsformGrupperingKarakterskalaKommentar
RapportIndividuellBestått / ikke beståttMålet med vurderingen av diplomprosjektet er å vurdere hvordan prosjektet har blitt utviklet, inkludert tematikk, prosesser, resultater og refleksjoner. Diplomprosjektene bør vurderes med utgangspunkt i forutsetningene, problemstillingene og omfanget studentene selv har definert i prosjektene. Diplomprosjektet som helhet gis karakteren “bestått” eller “ikke bestått”.
Vurderinger:
Vurderingsform:Rapport
Gruppering:Individuell
Karakterskala:Bestått / ikke bestått
Kommentar:Målet med vurderingen av diplomprosjektet er å vurdere hvordan prosjektet har blitt utviklet, inkludert tematikk, prosesser, resultater og refleksjoner. Diplomprosjektene bør vurderes med utgangspunkt i forutsetningene, problemstillingene og omfanget studentene selv har definert i prosjektene. Diplomprosjektet som helhet gis karakteren “bestått” eller “ikke bestått”.
Forfattere: 
Reier Møll Schoder
Godkjent dato: 
Onsdag, oktober 25, 2017 - 12:30
Godkjent av: 
Rachel Troye
Rapporteringsstudieprogram

70 501 Industrial Design 1: Technoform

Gateflow CD
Emnenavn på English: 
Industrial Desgign 1: Technoform
Studiepoeng: 
24
Rapporteringsprogram: 
Emnekode: 
Studienivå: 
Syklus 2
Undervisningssemester: 
2017 Høst
Eksamenssemester: 
2017 Høst
Undervisningsspråk: 
Engelsk
Maksimum antall studenter: 
15
Emneansvarlig: 
Steinar Killi
Forkunnskapskrav

Passed foundation level courses, or equivalent. Able to use CAD tools

Om emnet

The course deals with the interaction between new technology and advanced form generation Through two extensive iterations, first an incremental (evolution) solution, then a radical (revolution) solution within the same area. The end result of the course will be physical products.

Læringsutbytte

Knowledge Being able to perform a design process for physical products within to paradigms; as an iteration and through recontextualisation. The first part would typically be an evolutionary process and the second with radical innovations. Skills The course will work and research through new manufacturing trends, that could be the foundation for advanced form-generation. The student should be able to use new methods like Peer Creative development, backcasting and possibility driven design. Skills in sketching, mock up building and CAD are extensively trained during the course

Praktisk organisering og arbeidsmåter

Workshops, lectures, individual and in groups. Peer feedback is a core method in the course

Pensum

Pensum vil bli presentert ved oppstart av kurset og vil bestå av artikler som kan lastes ned fra nettet.

Obligatorisk arbeidskravPåkrevde arbeidskravOppmøte påkrevdKommentar
Øvinger5Ikke påkrevdI tillegg til to hovedleveranser gjennomføres det 6 del gjennomganger, kalt «Peer reviews». Av disse må man ha deltatt på 5 for å få kurset bestått.
Obligatoriske arbeidskrav:
Obligatorisk arbeidskrav:Øvinger
Påkrevde arbeidskrav:5
Oppmøte påkrevd:Ikke påkrevd
Kommentar:I tillegg til to hovedleveranser gjennomføres det 6 del gjennomganger, kalt «Peer reviews». Av disse må man ha deltatt på 5 for å få kurset bestått.
VurderingsformGrupperingKarakterskalaKommentar
ProsjektoppgaveIndividuellBestått / ikke bestått Kurset har to hovedleveranser i form av studio prosjekter, begge disse må være bestått for å bestå kurset.
Vurderinger:
Vurderingsform:Prosjektoppgave
Gruppering:Individuell
Karakterskala:Bestått / ikke bestått
Kommentar: Kurset har to hovedleveranser i form av studio prosjekter, begge disse må være bestått for å bestå kurset.
Forfattere: 
Steinar Killi
Godkjent dato: 
Onsdag, april 19, 2017 - 10:15
Godkjent av: 
Empty by purpose
Rapporteringsstudieprogram

70 502 Interaction Design 1: Tangible Interactions

Gateflow CD
Emnenavn på English: 
Tangible Interactions
Studiepoeng: 
24
Rapporteringsprogram: 
Emnekode: 
Studienivå: 
Syklus 2
Undervisningssemester: 
2017 Høst
Eksamenssemester: 
2017 Høst
Undervisningsspråk: 
Engelsk
Maksimum antall studenter: 
24
Emneansvarlig: 
Nicholas Stevens
Forkunnskapskrav

This course builds on some interaction prototyping skills, such as arduino, learnt in the undergraduate course at AHO. Knowledge of this and simple electronics will be very helpful but is not a requirement. Regular design attributes such as curiosity and experimental outlooks are required

Om emnet

Interaction Design 1 - launches students into the world of interaction design by focusing on core skills and materials used in designing physical and digital interactions. The course embraces and explores the creative opportunities made possible by recent developments in physical computing, sensor technologies and mobile devices, to consider physical everyday objects (embedded with switches, sensors and microcontrollers) as augmented interfaces for controlling digitally mediated experiences.

We focus on how humans interact with such objects and materials, and how their functionality, meaning and usage can be extended. The course provides students with the possibility to take part in an exploration of new social interaction patterns, to conceptualise and design demonstrators and working prototypes that address a unique set of design problems. This is a practice-led course, and will also provide students with a broad toolset of skills and techniques relevant across the board in interaction design, starting with a series of short workshops dealing with a range of physical interaction technologies and approaches that lead into larger projects.

Students will have the opportunity to work with Arduino microcontrollers, smartphones, Processing code and a broad range of sensors for prototyping and design-testing. The practical aspects of the course will be complemented by a series of lectures/talks and workshops by a range of practitioners and specialists in the field. Course tasks will focus on specific areas of application for tangible interaction; in previous years this has included museum exhibits, toys and musical installations.

Most students will then proceed to Interaction Design 2, where the skills learnt here will be applied to information and data analysis and presentation, using other interactive and audiovisual platforms – for example public, multitouch screens, ubiquitous and mobile devices.
 

Læringsutbytte

a. Knowledge:
Get an overview of research and projects within the field of physical computing and the history of tangible interactions and design; the approaches, issues and challenges faced by designers in the field.
Gain an understanding of historical and current technologies and practical applications.
Develop a critical framework and approach for the analysis and discussion of work in the field.
Understand the possibilities of working with interaction design within specific contexts.

b. Skills:
Understanding of basic electronics and Arduino. All students will be taught methods and tools to make working physical prototypes, and gain basic practical abilities with electronics.
Explore and practice interaction design methodology, embodied interaction, realtime interaction and social computing in a physical context.
Design interactive objects with a focus on engaging experiences for communication, education and play.
The ability to build experiential and testable prototypes to assess design concepts.

c. General competence:
Gain the ability to explore and understand connections between interaction design and industrial design.
Further develop the ability to continuously iterate and explore concepts in order to refine them.
 

Praktisk organisering og arbeidsmåter

Core components of the course are exploration and developing experiential prototypes of concepts. These are developed during the course by number of smaller projects that culminate in a larger final project at the end of the semester. The majority of the work will be done as pairs (different pairs for each project) with some projects of individual work and others of larger groups. Projects typically have multiple presentations throughout in order to allow students to see and comment on each others work. Typical weeks will have a presentation, possibly a lecture or workshop and then 1 or 2 opportunities for mentoring. Some projects may require a more intensive period with longer set hours during the week. This will be outlined at the beginning of the semester. The remaining time is able to be utilised as the student feels appropriate in order to develop the project, however it is encouraged that the majority of the time is spent working from the class studio in order to develop an inspiring and encouraging environment.
 

Obligatorisk arbeidskravPåkrevde arbeidskravOppmøte påkrevdKommentar
Øvinger PåkrevdStudents need to present and submit all projects in order to be assessed for the course. Students will be informed at the completion of each project as to wether they have any out standing submissions. If students do not submit these deliverables for what ever reason ( medical absences etc) they can deliver later in the semester but must deliver before the final project commences (unless they have obtained an extension from administration). If any students have difficulties or conflicts in working within their pair or group, they need to inform the course responsible and we can arrange a solution.
Obligatoriske arbeidskrav:
Obligatorisk arbeidskrav:Øvinger
Påkrevde arbeidskrav:
Oppmøte påkrevd:Påkrevd
Kommentar:Students need to present and submit all projects in order to be assessed for the course. Students will be informed at the completion of each project as to wether they have any out standing submissions. If students do not submit these deliverables for what ever reason ( medical absences etc) they can deliver later in the semester but must deliver before the final project commences (unless they have obtained an extension from administration). If any students have difficulties or conflicts in working within their pair or group, they need to inform the course responsible and we can arrange a solution.
VurderingsformGrupperingKarakterskalaKommentar
ProsjektoppgaveGruppeBestått / ikke beståttThe final project will be graded pass/fail by an external assessor and this results in the grade for the course.
Vurderinger:
Vurderingsform:Prosjektoppgave
Gruppering:Gruppe
Karakterskala:Bestått / ikke bestått
Kommentar:The final project will be graded pass/fail by an external assessor and this results in the grade for the course.
AktivitetKommentar
Oppmøte There is an 90% attendance rate required for all presentations, lectures and workshops etc. Students also need to schedule their own mentoring sessions. Non attendances need to be accompanied by a doctors certificate.
Forventet arbeidsinnsats:
Aktivitet:Oppmøte
Kommentar: There is an 90% attendance rate required for all presentations, lectures and workshops etc. Students also need to schedule their own mentoring sessions. Non attendances need to be accompanied by a doctors certificate.
Godkjent dato: 
Onsdag, april 19, 2017 - 10:30
Rapporteringsstudieprogram

70 503 Service Design 1: Methods and Tools

Gateflow CD
Emnenavn på English: 
Service Design 1
Studiepoeng: 
24
Rapporteringsprogram: 
Emnekode: 
Studienivå: 
Syklus 2
Undervisningssemester: 
2017 Høst
Eksamenssemester: 
2017 Høst
Undervisningsspråk: 
Engelsk
Maksimum antall studenter: 
15
Emneansvarlig: 
Natalia Lucia Agudelo Alvarez
Forkunnskapskrav

Passed foundation level courses That AHO or relevant and equivalent education (Design related bachelor).

Recommended previous knowledge:

  • User-centered design methodologies
  • Qualitative research and analysis
  • Ideation techniques
  • Prototyping 
  • Concept communication
Om emnet

The course has two main sections, both developed by means of projects. The first project is intended to be an applied introduction to the concepts, methods and resources used for the design of services; the second one is a broad project for a partner (private company or public organization), where the students will work as professional Service Design consultants.

The course's orientation is essentially practical, it builds on the idea that the best way to develop skills is by means of projects and practical experiences, and by exposing the students to different experiences and feedback from multiple observers.

Læringsutbytte

a.  Knowledge:

  • Be able to describe the difference between products and services and what it means to design a service.
  • Understand how to use Service Design methodologies such as AT-ONE and User Centered Design for the development of Service Design projects.
  • Understand how Service Design can Influence a company's strategy and value creation.

b. Skills:

  • Refine the skills of observation, analysis, and creativity that lead to the formulation of relevant and valuable solutions for the user(s) as well as viable and feasible for the service provider.
  • Develop the skills to understand how businesses think, and hunt for business opportunities.
  • Visualize, communicate, and prototype both the current experience (what is) and the suggested new one (what could be).
  • Develop skills to evaluate the proposed solutions and business projects, according to the differential potential in the eyes of the user(s) and service provider.
  • Be able to plan and facilitate workshops for project teams.
  • Take a proactive and professional role in a team in collaboration with project partners.

c. General competence:

  • Gain methodical insight by participating actively in a service design process.
  • Promote professional experience in a real organization, strengthening the ability to work in a team with an emphasis on results.  
Praktisk organisering og arbeidsmåter

The main teaching will be based upon tutoring sessions in the classroom, AT-ONE Innovation workshops, structured presentations, and discussions with the course participants.  

The course also integrates lectures, studio work (groups and individual), and project(s) in collaboration with external partners where the students will form and work as design consultancies.

Pensum

The course has two main sections, both developed by means of projects:

  • First project: An applied introduction to the concepts, methods, and tools used for the design of services.
  • Second project: A broader project for a partner (a private company or public organization), where the students will work as professional Service Design consultants.

Being a practice-driven course, the student’s progression through both projects will be presented by means of:

  • Group and individual mid-term deliverables and presentations 
  • Workshops
  • Evidencing material

Details regarding the calendar, main events, deliverables, and evaluation criteria will be described and detailed in the brief for each project at the beginning of each section.

Obligatorisk arbeidskravPåkrevde arbeidskravOppmøte påkrevdKommentar
Oppmøte til undervisning PåkrevdStudents are expected to attend at least 90% of the main course events described in the detailed calendar for each project, in order to be able to pass the course. The course leader will take attendance 15 minutes after the beginning of each session. She will inform the students if are close to failing the course due to lack of attendance. Medical absences won't affect the participation, but they need to be presented on time (not further than 8 days after the absence) to the course leader and to the Student Administration.
Obligatoriske arbeidskrav:
Obligatorisk arbeidskrav:Oppmøte til undervisning
Påkrevde arbeidskrav:
Oppmøte påkrevd:Påkrevd
Kommentar:Students are expected to attend at least 90% of the main course events described in the detailed calendar for each project, in order to be able to pass the course. The course leader will take attendance 15 minutes after the beginning of each session. She will inform the students if are close to failing the course due to lack of attendance. Medical absences won't affect the participation, but they need to be presented on time (not further than 8 days after the absence) to the course leader and to the Student Administration.
VurderingsformGrupperingKarakterskalaKommentar
Vurderingsmappe-Bestått / ikke bestått Being a practice-driven course, the student’s progression through the course will be assessed by means of: • Evidencing material • Group and individual mid-term deliverables • Presentations • Project reports The course has 2 modules. Each module will consists of a main project with group and individual deliverables that will receive qualitative assessment to identify strengths and weaknesses. The project will have a final presentation, that will be assessed in pass or fail by an external sensor and the course leader. The details for each project regarding deliverables and evaluation criteria will be described in the brief for each project at the beginning of each module. The students need to pass both modules to pass the course. For those students that fail one of two modules, a portfolio assessment of the whole coursework (this comprises all group and individual deliverables presented by the student during the semester, additionally to the final presentation), will be carried out by the course leader and a second Service Design lecturer from the Institute at the end of the semester to finally decide if the student has reached the desired learning outcomes presented in this document.
Vurderinger:
Vurderingsform:Vurderingsmappe
Gruppering:-
Karakterskala:Bestått / ikke bestått
Kommentar: Being a practice-driven course, the student’s progression through the course will be assessed by means of: • Evidencing material • Group and individual mid-term deliverables • Presentations • Project reports The course has 2 modules. Each module will consists of a main project with group and individual deliverables that will receive qualitative assessment to identify strengths and weaknesses. The project will have a final presentation, that will be assessed in pass or fail by an external sensor and the course leader. The details for each project regarding deliverables and evaluation criteria will be described in the brief for each project at the beginning of each module. The students need to pass both modules to pass the course. For those students that fail one of two modules, a portfolio assessment of the whole coursework (this comprises all group and individual deliverables presented by the student during the semester, additionally to the final presentation), will be carried out by the course leader and a second Service Design lecturer from the Institute at the end of the semester to finally decide if the student has reached the desired learning outcomes presented in this document.
AktivitetKommentar
OppmøteThis is an intensive course and it demands consistent and hard work from the participants. Although the projects are often developed in groups, individual deliverables will be also be required during the projects.
Forventet arbeidsinnsats:
Aktivitet:Oppmøte
Kommentar:This is an intensive course and it demands consistent and hard work from the participants. Although the projects are often developed in groups, individual deliverables will be also be required during the projects.
Forfattere: 
Reier Møll Schoder
Godkjent dato: 
Torsdag, april 27, 2017 - 15:30
Godkjent av: 
Empty by purpose
Rapporteringsstudieprogram

70 504 Systems Oriented Design: “Design for Democracy“

Gateflow CD
Emnenavn på English: 
Systems Oriented Design: “Design for Democracy“
Studiepoeng: 
24
Rapporteringsprogram: 
Emnekode: 
Studienivå: 
Syklus 2
Undervisningssemester: 
2017 Høst
Eksamenssemester: 
2017 Høst
Undervisningsspråk: 
Norsk/Engelsk
År: 
2017
Emneansvarlig: 
Birger Sevaldson
Linda Blaasvær
Forkunnskapskrav

Bachelor degree or equivalent in design or architecture.

Om emnet

The course is suitable for all design topics including architecture, urbanism and landscape architecture. The course ranges from micro to macro scale and students can develop and choose their perspective. The course has a main theme but even individual programming is possible. The course well suited as preparation for the diploma.

 

Design for a complex world

Designers today are confronted with an increasing complexity. Constantly new fields and tasks are opened up for designers and the importance of design increases. Complex socio-technical, problems are addressed by designers, both in the development of design solutions and the development of processes for complexity. To be better prepared for this development, we as designers must learn to handle greater complexity, understand larger contexts, learn more about the consequences of our choices, both for businesses, customers, individual users as well as and society.

 

Systems thinking

A deeper understanding of processes and entanglements of systems is called systems thinking. In Systems Oriented Design (SOD), we have developed an approach to systems thinking that is especially developed for practicing designers. It is the designerly approach to systems. We follow in the footsteps of many great SOD projects that have opened up new fields and which has given the design profession extra weight and more substance.

SOD is part of a larger movement with many approaches called Systemic Design (systemic-design.net). This movement was started by SOD teachers here at AHO and other people mainly from Canada and the US.

Read more on

www.systemsorienteddesign.net

www.systemic-design.net

 

Focus theme: Design for Democracy

We are experiencing major unrest in the world, democratic values are at stake, people fleeing from their homes and from war. Many nations are heading to democracy but it is a cumbersome way forward. Even established democracies are struggling, examples we have from the European Union and the United States. Norway is not an exception when it comes to the need for better participation and accountability of voters and citizens in general. The democratic systems' inherent short term perspectives together with the complexity of the driving processes makes it very difficult for citizens to voice long-term considerations and to know how to claim participation. Local democracy is underdeveloped compared to the major tasks that communities are confronted with. These range from sustainability to economic development and integration.

On the other hand, design has a long tradition of developing processes from a democratic perspective. Universal Design and Participatory Design processes are examples of this. Also designer have been involved in democracy in designing voting processes and information distribution for a long time. But design for democracy can be developed further. Can we, through design, envision and describe a future that supports a balanced distribution of power, values, and resources? Can we contribute to building democratic cultures and lowering the threshold for participation in democratic processes? Can we design processes that make it easier to think long term and through this encourage sustainable development? Can we, through the design of our surroundings help the emergence of democratic organizations?

The theme Design for Democracy seeks innovation to support democratic processes in small and large scale. Democracy is under pressure and there is no guarantee that democracy will prevail without a comprehensive effort to protect and develop democratic processes. This effort for developing democracy may in many ways be perceived as a design process, and designers have a lot to contribute.

In our age where the Internet has made it possible to reach out with ones opinions and where Democracy 2.0 has been relevant for a while, it is important with an effort to find out how designers can help.

The theme may involve a number of areas and issues where design can be a crucial factor:

How to convey democratic history?

How to help people to vote for their long-term interests?

How to make discussions of sustainability more accessible?

How to vote on behalf of others, your children, grandchildren, future generations or others who cannot vote? (Agency)

How Designing voting process as an interactive service?

How Reveal / uncover and communicate processes that undermine democracy?

How to fight for democracy? (Activism) What is the role of digital media in the ongoing popular uprisings?

How to build democratic cultures?

How to design our environment, cities, architecture and nature in democratic processes and democratic expression?

How designing new democratic arenas? - Networks, Technology and mobile phones as the venue for Democracy 2.0.

Design for variety, tolerance and integration.

Crowd Sourcing. (Self-organizing systems)

How can design fight oversimplified solutions and populism?

How can design make economic processes transparent?

The course is open to all students at AHO and it endeavors to think in transdisciplinary perspectives and to develop new perspectives or take positions that are not covered by the AHO disciplines. Examples include organizational design and design for action (action design) or entirely new perspectives.

The course should obviously be interesting for service and interaction design but also for product design, where one can think of many approaches that could lead to democratic products. Just think of the refinement of social signals and separation embedded in automobile design. On the systems level it is a big problem with today's mass production, which can be socially destructive and oppressive, and where there are big challenges when it comes to sustainability. Another interesting issue in the realm of products is the current development of 3D print technology. While general main steam commercialization tends to streamline and drain cultural expression, how might distributed manufacturing influence a growing diversity and new opportunities for individuals to express themselves? The tolerance for and thriving of diversity is a hallmark of democracy.

Architects are encouraged to apply. Architecture has a long history in serving the establishment and power. Today ethical discussions and an awareness of social responsibility increases. A deep knowledge of the process mechanisms, economics, cultural drivers and ethics in this is crucial. There is great frustration in parts of the Norwegian population of many of today's development projects and the accompanying processes. Participatory design processes should be explored.

The course is also relevant for urbanism and urban development as well as landscape and nature management. Participation in place development is statutory by Norwegian law but "we have bad processes for participation" (Geir Vikan, Councilman Tønsberg Municipality)

Læringsutbytte

Students will be introduced to System Oriented Design (SOD) as a method and approach, to be able to work with a greater degree of complexity.

System Thinking is a foundation to develop a deeper understanding of sustainability, ethics, culture and society, and to develop the understanding of communication, technology and innovation. These aspects will be discussed in lectures but will also be discussed during tutoring sessions in the projects. The contents of these discussions will be related to the respective projects and will thus vary. Students will gain a general understanding of systems thinking and especially on SOD. They will develop skills in adaptive expertise, Very Rapid Learning, collaborative processes and participatory design and in opening up new fields as design projects.

The students will learn the techniques of SOD including GIGA-mapping, Timeline mapping, Rich Design Space, ZIP analysis. Training is also given in facilitation, co-design, scenario building, foresight, risk analysis, literature search. SOD seeks to make designers able to handle an open process where the goal is not defined in the outset. It involves learning the ability to manage the uncertainty that comes from working with great complexity and get to know the designer's strengths and weaknesses in cooperation that break new ground for new fields of design. System oriented designers need to be both humble and courageous. We will train skills in communicating with partners in workshops and participatory design processes. We will guide in communicating very complex projects in an understandable way using posters and video so that the projects become available to outsiders.

There will be an introduction to General Systems Theory.

Furthermore, students will be involved, through lectures and discussions through out the process, in a number of areas such as design thinking, aesthetics, sustainability, ethics, culture and social understanding, materials technology and socio-technological systems. These topics will be discussed from a systemic approach.

Praktisk organisering og arbeidsmåter

Students will work on a semester project individually or in groups (recommended size of groups is maximum two students).

Project Plans are created for each project individually according to the their demands. Each project requires, in principle, its own project design. The course itself is a dynamic social system that must be adjusted and tweaked in real time. Therefore, students must be actively involved in designing the course. We expect corrections of the course and changes in the approaches along the way. We emphasize that the students must be very active in designing their own project.

Communication

Communication within the project is acquired through co-inquiry, co-mapping and co-design and use of gigamaps to form consensual images of complex situations.

Communication outwardly practiced orally at the project presentations in open reviews and using appropriate techniques such as posters, video or narratives.

 

Expectations to the student:

Students are expected to be able to work independently and be able to use their previous experience from design or architectural education into their project. We expect a high level of activity and effort.

More than 20% of undocumented absence in lectures and other announced activities may result in a fail. Students are expected to evaluate their project systemically. This applies to the approach to the task, the threshold for systemic impact and synergy. It is expected of students that they can describe a problematique or problem-field, and specify a field for mapping / exploration. The course aims to prepare students to work professionally as a systems-oriented designer or architect within, product, service interaction design or architecture, or a more general (hybrid) direction in design. It is expected that the student demonstrate maturity in execution, development and implementation of their design project.

Students are expected to open up new themes or areas to work within as a designer or architect.

VurderingsformGrupperingKarakterskalaKommentar
Prosjektoppgave-Bestått / ikke beståttSubmission of semester project communicated in an easily accessible manner with video or other visual techniques and in terms of exhibition to AHO WORKS EXHIBITION. The main delivery is a project report with the following specifications: 1) Full name and contact info and private email (not aho email when it disappears.) 2) Abstract of maximum one page 3) One title picture representing project. 4) All permits obtained and anonymization completed 5) Table of Contents at the beginning 6) COMPLETE reference list at the end! 7) ALL images numbered and with copyright cleared and with credits. 8) All other deliveries as video and slides must be cleared with rights on all materials. The report should contain the following structure and sections: Title and subtitle Abstact Introduction, (Shortly about the fields, state of the art, approach, project, results) Research and inquiries (present data, information, findings and insights) Process and methods The project presentation Discussion (criticality is required, pro et contra) Conclusion and further work The students are evaluated on the basis of participation and effort, milestone reviews, assessment and final project delivery. Minimum delivery: Project report, video and exhibition that easily communicate project. The course is assessed as; Pass / Fail. It is compulsory attendance at lectures, tutorials and presentations. More than 20% absence will result in a fail.
Vurderinger:
Vurderingsform:Prosjektoppgave
Gruppering:-
Karakterskala:Bestått / ikke bestått
Kommentar:Submission of semester project communicated in an easily accessible manner with video or other visual techniques and in terms of exhibition to AHO WORKS EXHIBITION. The main delivery is a project report with the following specifications: 1) Full name and contact info and private email (not aho email when it disappears.) 2) Abstract of maximum one page 3) One title picture representing project. 4) All permits obtained and anonymization completed 5) Table of Contents at the beginning 6) COMPLETE reference list at the end! 7) ALL images numbered and with copyright cleared and with credits. 8) All other deliveries as video and slides must be cleared with rights on all materials. The report should contain the following structure and sections: Title and subtitle Abstact Introduction, (Shortly about the fields, state of the art, approach, project, results) Research and inquiries (present data, information, findings and insights) Process and methods The project presentation Discussion (criticality is required, pro et contra) Conclusion and further work The students are evaluated on the basis of participation and effort, milestone reviews, assessment and final project delivery. Minimum delivery: Project report, video and exhibition that easily communicate project. The course is assessed as; Pass / Fail. It is compulsory attendance at lectures, tutorials and presentations. More than 20% absence will result in a fail.
Forfattere: 
Reier Møll Schoder
Godkjent dato: 
Torsdag, april 27, 2017 - 15:30
Godkjent av: 
Empty by purpose
Rapporteringsstudieprogram

70 600 Industrial Design 2: ProtoHype

Gateflow CD
Emnenavn på English: 
Industrial Design 2: ProtoHype
Studiepoeng: 
24
Rapporteringsprogram: 
Emnekode: 
Studienivå: 
Syklus 2
Undervisningssemester: 
2018 Vår
Eksamenssemester: 
2018 Vår
Undervisningsspråk: 
Norsk/Engelsk
Emneansvarlig: 
Håkan Edeholt
Nina Bjørnstad
Forkunnskapskrav

Completed foundation level courses or equivalent education (bachelor). Knowledge of 3D modelling techniques.

Om emnet

ProtoHype is a studio course that involves new contexts and themes that rather require radical than incremental solutions. The course is organized around two extensive main iterations and phases. The first phase is based on a foresight a few decades ahead and then, as a second phase, the result of the first phase is back-casted and designed for a more contemporary context. The end result of both phases will be physical products conveyed by both digital media and physical models.

The course focuses specifically on the active use of various forms of physical and digital prototypes that support and facilitate the innovation process. Traditional sketching and model building will therefore be blended with advanced 3D modelling, video-sketching and other forms of conveying a rich variety of different design concepts. However, whatever technology used an important aspect will always be based on the core competences traditionally found in industrial design.

Læringsutbytte

The student shall after the course be able to participate in more advanced and complex design processes; and doing so as an independent designer with a creative, aesthetic and designerly approach. a. Knowledge: The student should after the course have a firm and explicit understanding of the kind of solution driven design process being so inherent in the industrial design tradition. The student will also be introduced to video-based sketching methods and the kind of research methods developed within the industrial design tradition. In addition will the student gain an introduction to Radical Change, Sustainability, Future studies and Foresight. b. Skills: After the course the student should have a working knowledge of, and skills in, an industrial designer’s toolbox including (but not limited to); sketching through different media, creative methods, team work, foresight and presentation. c. General competence: The course has a general goal of both individual progression and to wrap up and make sure that the student has sufficient knowledge and skills in industrial design to reach a professional level after another year of practice at IDE/AHO. For each individual student, the curricula might therefore be slightly modified.

Praktisk organisering og arbeidsmåter

The work is arranged as a design studio with lectures, presentations and seminars woven in as a natural part of the activity.

VurderingsformGrupperingKarakterskalaKommentar
VurderingsmappeIndividuellBestått / ikke bestått The course will primarily be assessed through project work, self-assessments and deliveries submitted as design models, videos and presentations. The first phase is assessed by involved teachers and finally the whole course is assessed by an external supervisor. The student need pass both phases to pass the course. For students that fail one of the two modules, a portfolio assessment of the whole coursework will be carried out in the end of the semester to finally decide if the student has reached the desired learning outcome.
Vurderinger:
Vurderingsform:Vurderingsmappe
Gruppering:Individuell
Karakterskala:Bestått / ikke bestått
Kommentar: The course will primarily be assessed through project work, self-assessments and deliveries submitted as design models, videos and presentations. The first phase is assessed by involved teachers and finally the whole course is assessed by an external supervisor. The student need pass both phases to pass the course. For students that fail one of the two modules, a portfolio assessment of the whole coursework will be carried out in the end of the semester to finally decide if the student has reached the desired learning outcome.
AktivitetKommentar
Skriftlige oppgaver 80% attendance on all the compulsory moments (lectures, seminars, workshops) and 100% on all compulsory deliveries.
Forventet arbeidsinnsats:
Aktivitet:Skriftlige oppgaver
Kommentar: 80% attendance on all the compulsory moments (lectures, seminars, workshops) and 100% on all compulsory deliveries.
Forfattere: 
Håkan Edeholt
Godkjent dato: 
Onsdag, oktober 25, 2017 - 12:15
Godkjent av: 
r
Rapporteringsstudieprogram

70 601 Interaction Design 2: Screens

Gateflow CD
Emnenavn på English: 
Interaction Design 2: Screens
Studiepoeng: 
24
Rapporteringsprogram: 
Emnekode: 
Studienivå: 
Syklus 2
Undervisningssemester: 
2018 Vår
Eksamenssemester: 
2018 Vår
Undervisningsspråk: 
Engelsk
Maksimum antall studenter: 
20
Emneansvarlig: 
Mosse Sjaastad
Forkunnskapskrav

Passed foundation level courses at AHO or relevant and equivalent education (bachelor). The students must have passed Interaction Design 1 or other relevant experience from Interaction Design.

Om emnet

The second part of the interaction design programme focuses on the complex connected world we now live in, where visual interfaces are increasingly prevalent (from mobile phones to large public information systems, to multiuser and multitouch) and presenting designers with fascinating, complex and highly relevant challenges. The course explores how these interfaces can be effectively integrated into networks and spaces; the information they contain and the messages they impart; and how we, as users, engage and interact with them. New digital technologies, and the internet in particular, have changed the ways of production and consumption of information. The internet itself has undergone a sea-change in recent years, from primarily static and closed systems to infrastructures where openness, information sharing, collaboration and creativity are key ingredients. Massive information datasets and structures need to be presented in dynamic, user-friendly and accessible ways, allowing for easy navigation, providing an overview as well as detailed analysis. These sophisticated design challenges will be explored in a range of workshops and projects.The course will provide students with appropriate practical skills, design methods and design thinking tools, enabling them to tackle advanced screen-based design issues, and leading to the creation of engaging, informative and effective interfaces. The semester is a compilation of several smaller modules and workshops to introduce the students to the new and more screen specific methods, processes and tools that will form the core of the term. This will be followed by one final project, where students will develop more in-depth conceptual frameworks.

Læringsutbytte

Knowledge

Students will

• gain an insight and understanding of the fundamental challenges in the design of screen-based interaction design, and apply this to the design of engaging user-experiences

• understand the roles and opportunities for the designer in a technologically driven environment.

Skills

Students will

• improve their screen-based graphical technical and production skills

• be able to use tools and methods to prototype interactive concepts

• get aqainted with the iterative design process through hands-on tasks

• develop their skills at communicating their concepts and ideas in an engaging and convincing manner

Praktisk organisering og arbeidsmåter

Many small modules The semester is divided into many shorter modules, that together will form a comprehensive introduction to the field. Most of these modules will be initiated by lectures and/or workshops, followed by students working on their assignments with mentoring from the staff. Due to the intensity of the whole semester, we pride ourselves on the available supporting staff in many of the modules. Frequent crit’s and presentations In addition to mentoring, ‘’the crit’ is the core method for dialogue throughout the semester, and students will engage in progress discussions and presentation 1 – 2 times weekly throughout the whole semester. Partner collaboration In the final module the students can choose from a various tasks with external collaborators. These collaborators range from local business and design consultant companies, to design research projects and future envisioning conceptualization. Group work Students will be working individually or in groups of two. Work effort The course is intensive, and requires a high attendance from the students.

Pensum

Designing for Interaction: Creating Smart Applications and Clever Devices. Dan Saffer. 

New Riders

 

Microinteractions: Designing with details. Dan 

Saffer. O’Reilly Media

 

Intertwingled: Information Changes Everything. Peter 

Morville. Semantic Studios

 

Inventing the medium: principles of interaction design asa cultural practice. Janet H Murray. 

The MIT Press

 

Designing interactions. Bill 

Moggridge. The MIT Press

Obligatorisk arbeidskravPåkrevde arbeidskravOppmøte påkrevdKommentar
Oppmøte til undervisning PåkrevdThe semester has an 80% mandatory general attendance and a 90% attendance at lectures and workshops.
Obligatoriske arbeidskrav:
Obligatorisk arbeidskrav:Oppmøte til undervisning
Påkrevde arbeidskrav:
Oppmøte påkrevd:Påkrevd
Kommentar:The semester has an 80% mandatory general attendance and a 90% attendance at lectures and workshops.
VurderingsformGrupperingKarakterskalaKommentar
VurderingsmappeIndividuellBestått / ikke beståttEvaluation will be based on the following elements in percentage: • 95% Design projects, presentations, minor deliverables, workshops and appropriate presentation material for the final project. Projects will be assessed for their creativity, expression, innovation, usability and appropriateness of design. • 5% contribution towards the group exhibition The semester has an expected high general attendance from the students and has a 90% attendance at lectures and workshops. The course consist of 4 - 7 modules, and all modules need to be passed in order to pass the whole course. If during the semester the student fail in one of the modules, they will be given the option to supply material within the timeframe of the semester. And in addition the external sensor for the final module will go through all the deliverables from the whole semester for this student do a ‘portfolio evaluation. The course will be assessed by an external sensor/examiner. The course is evaluated as pass or fail. The course is assessed as pass/fail, subject to the Regulations for Master’s degree programmes at Oslo School of Architecture and Design, § 6-14.
Vurderinger:
Vurderingsform:Vurderingsmappe
Gruppering:Individuell
Karakterskala:Bestått / ikke bestått
Kommentar:Evaluation will be based on the following elements in percentage: • 95% Design projects, presentations, minor deliverables, workshops and appropriate presentation material for the final project. Projects will be assessed for their creativity, expression, innovation, usability and appropriateness of design. • 5% contribution towards the group exhibition The semester has an expected high general attendance from the students and has a 90% attendance at lectures and workshops. The course consist of 4 - 7 modules, and all modules need to be passed in order to pass the whole course. If during the semester the student fail in one of the modules, they will be given the option to supply material within the timeframe of the semester. And in addition the external sensor for the final module will go through all the deliverables from the whole semester for this student do a ‘portfolio evaluation. The course will be assessed by an external sensor/examiner. The course is evaluated as pass or fail. The course is assessed as pass/fail, subject to the Regulations for Master’s degree programmes at Oslo School of Architecture and Design, § 6-14.
Godkjent dato: 
Onsdag, oktober 25, 2017 - 12:15
Godkjent av: 
Rachel Troye
Rapporteringsstudieprogram

70 602 Service Design 2: Service Design Futures

Gateflow CD
Emnenavn på English: 
Service Design 2: Service Design futures
Studiepoeng: 
24
Rapporteringsprogram: 
Emnekode: 
Studienivå: 
Syklus 2
Undervisningssemester: 
2018 Vår
Eksamenssemester: 
2018 Vår
Undervisningsspråk: 
Engelsk
År: 
2018
Emneansvarlig: 
Natalia Lucia Agudelo Alvarez
Jonathan Romm
Forkunnskapskrav

Studenter som har taget Service Design 1 vil være foretrukket, men dette er ikke et krav for denne kursus.

Recommended previous knowledge:

  • Service Design concepts and methodologies
  • User-centered design methodologies
  • Qualitative data analysis
  • Ideation techniques
  • Prototyping
  • Concept communication
Om emnet

Service Design 2 has a research by design focus. This course builds on Service Design 1 but goes deeper and broader.

  • Deeper, focusing on specific aspects of service design.
  • Broader, by addressing larger service design issues that affect the design of service experiences.

Det vil anvende metodene som studentene allerede har lært og vil gi dem mer erfaring ved at anvende disse metoder inden for rammerne af Design Research. I tillegg vil det gi muligheden for at lære nye tilnærminger og områder for servicedesign og begynde at finde en egen fokus inden for området. The semester will be closely linked to the research that AHO is doing together with the Center for Service Innovation (CSI), and the Center for Connected Care (C3).

Læringsutbytte
  • Ability to read, understand and contribute to design research
  • Ability to analyze a service design problem in relation to relevant research theories and models
  • Ability to translate theoretical models into practical tools
  • Evnen til at reflektere over naturen af ​​service design i forhold til andre discipliner
  • Den evne til at beskrive din position inden for området for service design
Praktisk organisering og arbeidsmåter

The course is run differently from service design 1. In service design 2 students will be working more independently and in close collaboration with the researchers that are part of C3 and CSI.

The main learning activities will be based upon Ph.D. projects in collaboration with external partners, where the students will be part of the research team. The course also integrates studio work (group and individual), tutoring and reflective sessions in the classroom, workshops, structured presentations, and discussions with the course participants.

Pensum

C3 module spring 2018, January 15th – March 23rd: The C3 module is about public service design. It will be targeted towards design for care in collaboration with Akershus University Hospital (Ahus). 

  1. Service Design component: Students will be supporting real healthcare service design projects with case-specific user-oriented qualitative exploration, analysis of findings, design material production, service design concept development, service touch-point prototyping and the development of material that may be used in pilot-test guidelines and protocols. 
  2. Research component: For the C3 module, the course will be establishing a Design Lab at Ahus during the module. This work is closely linked to C3’s work package 3 that will be using Participatory Action Research (PAR) and Research by Design as an approach. This means that the students will be invited to take part in loops of so-called “look, think, act” cycles and be engaged in qualitative data collection and reflexive sessions while working at the C3 Design Lab, with researchers at AHO.

CSI module spring 2018, April 4th – May 25th: The CSI module explores how to design more meaningful service experiences through the view of service design as a cultural intermediary. The Trendslation method for translating cultural phenomena into brand relevant and innovative service offerings will be tested and further developed together with the students, through a qualitative and explorative approach. The CSI module is linked to selected industry/CSI partners

  1. Service Design component: Students will work with the Trendslation method - understanding how to identify and translate trends into customer experiences through developing future service concepts in the context of industry partner related to areas of co-creation and/or circular economy. Introduction to Brandslation, Trendslation, meaning-driven concept innovation, experiential evidencing and experiential touch-points.
  2. Research component: The CSI module is built on an explorative Research by Design approach, in which the students act as researchers through participating as designers. Reflexive feedback loops between ‘doing’ and ‘thinking’ feed into ongoing research around how the designer synthesizes and translates socio-cultural phenomena into meaning, and how this meaning is translated into service concepts and service details through a Triple semantic transformation in service design.
Obligatorisk arbeidskravPåkrevde arbeidskravOppmøte påkrevdKommentar
Oppmøte til undervisning PåkrevdThis is an intensive course and it demands consistent and hard work from the participants. Students are required to attend at least 80% of the main course events described in the detailed calendar for each project to pass the course. The course leader will take assistance 15 minutes after the beginning of each session and will inform the students when they are close to failing the course due to attendance.
Obligatoriske arbeidskrav:
Obligatorisk arbeidskrav:Oppmøte til undervisning
Påkrevde arbeidskrav:
Oppmøte påkrevd:Påkrevd
Kommentar:This is an intensive course and it demands consistent and hard work from the participants. Students are required to attend at least 80% of the main course events described in the detailed calendar for each project to pass the course. The course leader will take assistance 15 minutes after the beginning of each session and will inform the students when they are close to failing the course due to attendance.
VurderingsformGrupperingKarakterskalaKommentar
Vurderingsmappe--Being a practice-driven course, the student’s progression through the both projects will be presented by means of: • Group and individual mid-term deliverables • Workshops • Evidencing material In each module students will have group and individual deliverables that will receive qualitative assessment to identify their strengths and weaknesses. The course will involve the participation in one or more modules related to CSI, C3 and/or DOT projects and the research connected to these. At the beginning of each module, the structure, contents and examination form will be detailed. Each project will have a final presentation and report that will be assessed in pass/fail by an external sensor and the course leader. The details for each project regarding particular deliverables and the evaluation criteria will be described in the brief for each project at the beginning of the module. The students need to pass both modules to pass the course. For those students that fail one of two modules, a portfolio assessment of the whole coursework (this comprises all group and individual mid-term deliverables presented by the student during the semester, additionally to the final presentation), will be carried out by the course leader, the module responsible and a second Service Design lecturer from the Institute at the end of the semester to finally decide if the student has reached the course learning outcomes.
Vurderinger:
Vurderingsform:Vurderingsmappe
Gruppering:-
Karakterskala:-
Kommentar:Being a practice-driven course, the student’s progression through the both projects will be presented by means of: • Group and individual mid-term deliverables • Workshops • Evidencing material In each module students will have group and individual deliverables that will receive qualitative assessment to identify their strengths and weaknesses. The course will involve the participation in one or more modules related to CSI, C3 and/or DOT projects and the research connected to these. At the beginning of each module, the structure, contents and examination form will be detailed. Each project will have a final presentation and report that will be assessed in pass/fail by an external sensor and the course leader. The details for each project regarding particular deliverables and the evaluation criteria will be described in the brief for each project at the beginning of the module. The students need to pass both modules to pass the course. For those students that fail one of two modules, a portfolio assessment of the whole coursework (this comprises all group and individual mid-term deliverables presented by the student during the semester, additionally to the final presentation), will be carried out by the course leader, the module responsible and a second Service Design lecturer from the Institute at the end of the semester to finally decide if the student has reached the course learning outcomes.
AktivitetKommentar
PensumSince this is research-based there will be some reading. Don't worry, it's not that bad
ForelesningerThere will be specific lectures from designers, researchers, and external guests
GruppearbeidStudents will work individually or in groups with relevant research questions
ProsjekteringsoppgaveStudents will run workshops with companies, researchers, and colleagues, depending upon the module
Individuell oppgaveløsningStudents will be designing as part of research projects, together with external partners
Forventet arbeidsinnsats:
Aktivitet:Pensum
Kommentar:Since this is research-based there will be some reading. Don't worry, it's not that bad
Aktivitet:Forelesninger
Kommentar:There will be specific lectures from designers, researchers, and external guests
Aktivitet:Gruppearbeid
Kommentar:Students will work individually or in groups with relevant research questions
Aktivitet:Prosjekteringsoppgave
Kommentar:Students will run workshops with companies, researchers, and colleagues, depending upon the module
Aktivitet:Individuell oppgaveløsning
Kommentar:Students will be designing as part of research projects, together with external partners
Forfattere: 
Simon Clatworthy
Godkjent dato: 
Onsdag, oktober 25, 2017 - 12:15
Godkjent av: 
Rachel Troye
Rapporteringsstudieprogram

70 700 Pre-Diplom Design

Gateflow CD
Emnenavn på English: 
Pre-Diplom Design
Studiepoeng: 
6
Rapporteringsprogram: 
Emnekode: 
Studienivå: 
Syklus 2
Undervisningssemester: 
2017 Høst
Eksamenssemester: 
2017 Høst
Undervisningsspråk: 
Engelsk
Emneansvarlig: 
Håkan Edeholt
Natalia Lucia Agudelo Alvarez
Forkunnskapskrav

Bestått 240 studiepoeng totalt

Om emnet

PreDip-kurset har som mål å hjelpe studentene til å utvikle en plattform for sitt diplomprosjekt, et grunnlag som gjør de i stand til å starte sin egen design- og utforskningsprosess fra et kunnskapsbasert og kritisk ståsted og med en klar plan. Valg av tema er opp til hver enkelt student og retningen prosjektet tar er i hovedsak et resultat av en konsultasjon mellom studenten og dennes veileder, instituttleder og kursets lærere.

Læringsutbytte

Kunnskaper Ved gjennomført studium skal studenten; Etter endt kurs skal studenten ha tilegnet seg: - En reflekterende, konstruktiv og kritisk holdning til egne faglige interesser, styrker og svakheter. - Evne til å presentere konsepter for så vel medstudenter som for potensielle veiledere og partnere. - Evne til å utvikle et diplomprosjekt som kreves ved Institutt for design ved AHO. - Evne til å omsette sin modenhet som designer på et nivå som gjør det sannsynlig å ende opp med et godt diplomprosjekt ved AHO.

Praktisk organisering og arbeidsmåter

Kurset vil inneholde en blanding av forelesninger, egen utforskning og skriving med presentasjoner og veiledning.

VurderingsformGrupperingKarakterskalaKommentar
Rapport--
Vurderinger:
Vurderingsform:Rapport
Gruppering:-
Karakterskala:-
Kommentar:
Forfattere: 
Reier Møll Schoder
Godkjent dato: 
Torsdag, april 27, 2017 - 15:45
Godkjent av: 
Empty by purpose
Rapporteringsstudieprogram

Valgbare studiokurs

Gateflow CD
Emnenavn på English: 
Elective studio courses
Studiepoeng: 
24
Rapporteringsprogram: 
Emnekode: 
Studienivå: 
Syklus 2
Undervisningssemester: 
2017 Høst
Undervisningsspråk: 
Norsk
Forkunnskapskrav

Det kreves ingen forkunnskaper utover opptakskrav i studieprogrammet.

Læringsutbytte

Kunnskaper
Ved gjennomført studium skal studenten;

Ferdigheter
Ved gjennomført studium skal studenten;

Generell kompetanse
Ved gjennomført studium skal studenten;

Oppmøte påkrevd
Ikke påkrevd
Obligatoriske arbeidskrav:
Oppmøte påkrevd:Ikke påkrevd
Forfattere: 
Berit Skjærvold
Godkjent av: 
Empty by purpose

Valgbare fordypningskurs

Gateflow CD
Emnenavn på English: 
Elective course
Studiepoeng: 
12
Rapporteringsprogram: 
Emnekode: 
Studienivå: 
Syklus 2
Undervisningssemester: 
2013 Høst
2014 Vår
Undervisningsspråk: 
Norsk
Forkunnskapskrav

Det kreves ingen forkunnskaper utover opptakskrav i studieprogrammet.

Læringsutbytte

Kunnskaper
Ved gjennomført studium skal studenten;

Ferdigheter
Ved gjennomført studium skal studenten;

Generell kompetanse
Ved gjennomført studium skal studenten;

Oppmøte påkrevd
Ikke påkrevd
Obligatoriske arbeidskrav:
Oppmøte påkrevd:Ikke påkrevd
Forfattere: 
Berit Skjærvold
Godkjent av: 
Empty by purpose