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Master of Design - 2 år (Kull 2019)
Program of study
Master of Design - 2 år (Kull 2019)
Master of design - Industrial design (2019)
Course | 2019 Autumn | 2020 Spring | 2020 Autumn | 2021 Spring |
---|---|---|---|---|
Choose one of two courses | 24 | |||
24 | ||||
24 | ||||
6 | ||||
Choose one of three courses | 24 | |||
24 | ||||
24 | ||||
24 | ||||
6 | ||||
Third semester free choice of studio course, mandatory pre-diploma. | ||||
24 | ||||
6 | ||||
Fourth semester mandatory Diploma | ||||
30 | ||||
Sum | 30 | 30 | 30 | 30 |
Master in design - Interaction Design (2019)
Course | 2019 Autumn | 2020 Spring | 2020 Autumn | 2021 Spring |
---|---|---|---|---|
Choose one of two courses | 24 | |||
24 | ||||
24 | ||||
6 | ||||
Choose one of three courses | 24 | |||
24 | ||||
24 | ||||
24 | ||||
6 | ||||
Third semester free choice of studio course, mandatory pre-diploma. | ||||
24 | ||||
6 | ||||
Fourth semester mandatory Diploma | ||||
30 | ||||
Sum | 30 | 30 | 30 | 30 |
Master in design - Service Design (2019)
Course | 2019 Autumn | 2020 Spring | 2020 Autumn | 2021 Spring |
---|---|---|---|---|
Choose one of two courses | 24 | |||
24 | ||||
24 | ||||
6 | ||||
Choose one of three courses | 24 | |||
24 | ||||
24 | ||||
24 | ||||
6 | ||||
Third semester free choice of studio course, mandatory pre-diploma. | ||||
24 | ||||
6 | ||||
Fourth semester mandatory Diploma | ||||
30 | ||||
Sum | 30 | 30 | 30 | 30 |
Master of Design is a two-year programme. Students who complete the programme are well equipped for a professional career in design. Some students might also choose to pursue an academic career.
Teaching language is English.
Master of Design (120 ECTS) follows the structure of the five-year master programme, and offers four different paths of study:
The first year of the degree is structured around courses and projects from the different paths of study. The first semester of the second year is dedicated to the chosen specialization, or to interdisciplinary work based on system-oriented design. Parallel to this, the students start to plan and find a theme for their diploma projects. The final semester is dedicated to the diploma project.
Knowledge: Knowledge is the understanding of theories, facts, concepts, principles and procedures within subjects, subject areas and/or occupations.
- The students are expected to be capable of establishing an independent area of application, contribute original angles of perception and solutions, and practise the discipline at a high international level.
- The students are expected to know the subject’s unique history and place in society and be capable of reflecting on the subject’s cultural and technological preconditions today and looking forward.
- The students have knowledge and experience of research and development work.
- The student have the ability to reflect on their own work and transcend their own frame of reference.
- The students take responsibility for their own development and are capable of using their knowledge and skills in new fields.
Skills: The ability to use knowledge to solve problems and complete tasks. There are different types of skills – cognitive, practical, creative and communicative.
- The students are capable of developing concepts and solutions through design-related surveys, ideation, cooperation and carrying out projects.
- The students are capable of developing, adapting and communicating about aesthetic design choices.
- The students master the subject’s methods, tools and forms of expression and are capable of using them in creative processes in a targeted, professional and experimental manner.
- The students are capable of communicating values and concepts and facilitating dialogue and interdisciplinary processes by applying a broad range of design methods and tools.
- The students are capable of reflecting on and positioning their own contribution to the field in relation to ethical issues that arise when practising design.
- The students are expected to be capable of taking on different professional roles and demonstrate good cooperation skills when cooperating with other professional groups.
General competence: General competence is to be capable of applying knowledge and skills in an independent manner in different situations by demonstrating cooperation skills, responsibility, and the ability to reflect and take a critical approach in education and professional contexts.
- Designers educated at AHO should be able to adopt a holistic approach to both problem-solving and identifying new windows of opportunity.
- With a focus on people and an empathic approach, designers educated at AHO should be capable of working with a wide range of different users, stakeholders and systems.
- Designers educated at AHO are familiar with methods for and an approach to complexity and systemic challenges in society, industry and culture.
- Designers educated at AHO are expected to be capable of taking responsibility for the consequences of their practice and projects and taking into consideration different users and technologies, as well as ecology, nature and long-term sustainability.
Master of Design follows the structure of the five-year master programme, and will mainly employ the same learning methods. Teaching will mainly be carried out in the form of studio courses with process-based tutoring. The programme includes an extensive use of guest lecturers, to make sure that the students’ learning process is always closely connected with the surrounding world. Cases and excursions are used to reflect working life as well as challenges and areas of competence specific to the design industry.
In addition to studio courses, the students have specialization courses that can be seen as tools to support and help the student execute the process in the studio courses. The pre-diploma and diploma work should be connected, and prepare the students for a working life based on interdisciplinary work and project based commissions.
Assessment criteria in all courses are based on student effort, development, processes and presentations. Teaching based on tutoring requires evaluation methods that reflect the students’ academic effort and level of maturity. The assessment criteria therefore reflect these elements in most courses. The final diploma project is evaluated by external examiners, who determine whether the learning outcomes of the study programme have been achieved.
The academic year is 40 weeks, and students are expected to spend 40 hours per week on their studies. This workload includes several different activities, such as lectures, tutoring, workshops, group work, independent studies and exams.
The programme requires that students have basic computer tool skills and access to their own laptops. Specific requirements will be given by AHO. Students will receive training in the software used during their studies. Students will also have access to licenses for most of the software, which can be installed on private clients.
It is possible to exchange in the 2nd semester, i.e. the spring semester in the first year. This semester is dedicated to elective studio courses and specialization courses, and students on exchange are only allowed to choose courses that are found to be equivalent to these. In some cases, other courses that are found to be highly relevant can be pre-approved. Shortly after their studies at AHO have commenced, the master students will have to decide whether they want to do an exchange semester.
This programme is directed at students who are interested in developing products and services for tomorrow. Anything from household products to large-scale industry, from design and use of technology (such as mobile apps) to developing services that create good user experiences is possible.
The programme will teach you creative processes and methods to solve problems and develop new ideas. Emphasis is placed on insight into the user situation, empathy with the user, and an awareness of the social and cultural context. Esthetics and communication is essential throughout the studies.
12 802 Diploma Design
Completed pre-diploma and 270 ECTS in total.
The diploma at the Institute of Design is the final project in the Master programme. The Institute takes a broad approach to the design profession that includes products, services, systems and interactive experiences. The education brings together aesthetics and technology, creativity and design methods, culture and research. The programme has roots in Industrial Design, but today also includes Interaction Design, Service Design and Systems Oriented Design. This is reflected in the width of our students’ diplomas, and the broad range of themes that they address.
The diploma concludes our five-year Master in design and is done in the final semester. The diploma is a self-initiated and self-organised project that takes place over 18 weeks. The students develop and define their own project-descriptions (the diploma programme) in a pre-diploma’ course, in the semester leading up to the diploma. During the diploma project the students have a main supervisor at the Institute, but can also seek additional input and guidance form across AHO and externally. Diplomas are typically done as individual projects, but can also be done in groups.
The diplomas at the Institute of Design are characterised by variety and breadth. The diploma projects are typically initiated and developed by the students, and they are free to explore different themes and formats. These can be creative explorations, product development and theoretical projects, or collaborations with commercial companies, public services or researchprojects. Diplomas can also be discursive design projects that seek to raise questions or challenge societal or cultural issues. Often our diplomas are ‘hybrids’ that bring together different methods and actors, or span across our different design specialisations.
The purpose of the diploma is multi-layered. The students have to bring together what they have learned throughout their education to define and develop their own project. A challenge here is how the project is followed through, how it is developed and how it is executed as a design project. In the scope of the Master, the diploma is a relatively large project that demands that the student is self-driven, organised, structured and creative. At the same time, the diploma is a possibility for the student to explore his or her own identity as a designer, to research topics she or he finds interesting, or to challenge the students acquired skills and methods. The diplomas should therefore be understood holistically as projects where the students get to choose their own themes, approaches and processes, but where the challenge is also about organising and developing the project itself. Defining and developing the scope and plan for the project is done both in the project-description (diploma programme), as well as throughout the process.
It is important to note that in doing a holistic evaluation of the diplomas, the focus should be on the project itself rather than how closely it follows the initial description or diplomaprogramme.
KNOWLEDGE
By completing a diploma the students base of knowledge will be about:
-design methods, materials, technologies and tools
-design history in related field
-research methods, design processes
-use of users and targets groups in projects
SKILLS
-be able to develop design solutions through artistic and scientific research, concept visualization, co-working and finalizing a project.
-master design-driven methods, tools and ways of expression, and be able to use this in a creative process, in a goal-oriented, professional and experimenting way.
-be able to reflect on the relationship between content and the project and the wider world.
-be able to communicate both process and end result in a good way.
GENERAL COMPETENCE
-be able to communicate values and concepts and inspire dialog and interdisciplinary processes through a wide range of design methods and tools.
-be able to perform a set of professional roles and cooperate well with other occupational groups.
-be able to reflect on own performance and deliveries and stretch beyond own limits.
-take responsibility for own learning and academic progression, be able to transfer knowledge into other fields.
- be considerate on own contribution and ethical questions at hand.
The students deliver their diplomas in the form of their collected outputs, a presentation and a report. The outputs can be a variety of formats; models, prototypes, installations, diagrams, visualisations, mappings etc. The diploma report should give an overview of the project, the process, the possible outcomes (impacts) and the student’s reflections. The report should not be evaluated on its own, but as giving an overview of the project. The students also deliver a 20-minute public presentation of their diploma on the day of the evaluation. The sensors shall evaluate the compete diploma project delivery consisting of the students collected outputs, their report and public presentation.
Evaluation process
The evaluation of the diplomas are done by an external team of sensors. This sensor-team represents the different design-directions that the students can specialise towards. All the sensors are responsible for the overall evaluation of all diplomas, but each sensor is given particular responsibility for a selection of diplomas. The sensor team is first given the diploma reports digitally. These report should give an overview of the diplomas. The reports should be read by the sensors in preparation for the evaluation at AHO. The physical outcomes of the projects is presented to the sensors at AHO. On the day of the diploma-presentations each student is given 20 minutes to present their diploma. The sensor-team then have a total of 15 minutes for questions, discussion and feedback. These 15 minutes should also include a brief summary of the sensors evaluation and overall feedback. This is a public event for the whole of the school and the intentions for this presentation-format is to facilitate dynamic discussions about the diplomas and interesting responses, as well as a learning situation for other students The sensor-team’s final evaluation is given as a written report for each project. This is delivered some time after the public presentation day.
Form of assessment | Grouping | Grading scale | Comment |
---|---|---|---|
Report | Individual | Pass / fail | In evaluating a diploma, the aim is to consider how the diploma has been developed as a project; including both its thematics, its processes, its outcomes and its reflections. The diplomas should be evaluated on the terms, problematics and scope that the students themselves have defined in their project. The overall diploma project is given the grades ‘pass’ or ‘fail’. |
70 501 Industrial Design 1: Technoform
Passed foundation level (BA-level) courses at AHO or equivalent, 180 ECTS.
Technoform is an advanced course in industrial design dealing with the interaction between new technology and advanced form generation. The course builds on the legacy of industrial design both in Norway and Scandinavia, aesthetic approaches are explored in a cultural context within a technological frame. This is approached through two extensive iterations. First an incremental viable solution that builds on and refine solutions already available. Then a more radical proposition within the same theme that requires an even more creative and inventive process. The outcome of the course will be physical products.
Knowledge
By the completion of the course the student shall have knowledge about:
- perform a design process for physical products within to paradigms; as an iteration and through recontextualisation. The first part would typically be an incremental process while the second pursues on a process that aims for more radical innovations.
Skills
By the completion of the course the student shall have the ability to:
- work and research through new manufacturing trends, that could be the foundation for advanced form-generation
- to use methods like Peer Creative development, backcasting and possibility driven design
- sketching, mock up building and CAD are extensively trained during the course
Competence
By the completion of the course the student shall:
- have increased their tacit competence in performing a design process
- be able to perform design processes that is not human centered driven
- be able to utilize form developing methods within a technological frame
Workshops, lectures, individual and in groups. Peer feedback is a core method in the course.
Curriculum will be presented at the course start and will consist of articles that can be downloaded from the Internet.
Form of assessment | Grouping | Grading scale | Comment |
---|---|---|---|
Project assignment | Individual | Pass / fail | The course has 2 main deliveries/studio projects. Both needs to be passed in order to pass the course. |
70 502 Interaction Design 1: Tangible Interactions
Passed foundation level (BA-level) courses at AHO or equivalent, 180 ECTS.
Useful Skills
This course builds on some interaction prototyping skills, such as arduino, learnt in the undergraduate course at AHO. Knowledge of this and simple electronics will be very helpful, but is not a requirement.
Interaction Design 1 - extends the students skills in the world of interaction design, focusing on core skills and materials used in designing physical and digital interactions. The course embraces and explores the creative opportunities made possible by recent developments in physical computing, sensor technologies and mobile devices, to consider physical everyday objects (embedded with switches, sensors and microcontrollers) as augmented interfaces for controlling digital experiences.
This is a practice-led course, starting with a series of short workshops dealing with a range of physical interaction technologies and approaches that lead into larger projects. Students will have the opportunity to work with Arduino microcontrollers, smartphones, Processing code and a broad range of sensors for prototyping and design-testing. The practical aspects of the course will be complemented by a series of lectures/talks and workshops by a range of practitioners and specialists in the field.
KNOWLEDGE
Students will:
- Get an overview of research and projects within the field of physical computing and the history of tangible interactions.
- Get an overview of the approaches, issues and challenges faced by designers in the field.
- Gain an understanding of historical and current technologies and practical applications.
- Develop a critical framework and approach for the analysis and discussion of work in the field.
SKILLS
Students will:
- Extend their skills in electronics and Arduino. All students will be taught methods and tools to make working physical prototypes, and gain practical abilities with electronics.
- Explore and practice interaction design methodologies, embodied interaction, realtime interaction and social computing and iterations in a physical context.
- Design experiential interactive objects with a focus on engaging experiences for communication, education and play.
GENERAL COMPETENCE
Students will:
- Gain the ability to explore and understand connections between interaction design and the other design disciplines.
- Further develop the ability to continuously iterate and explore concepts in order to refine them.
- Further develop regular design attributes such as curiosity and experimental, inquisitive outlooks.
Core components of the course are exploration and developing experiential prototypes of concepts. These are developed during the course by number of smaller projects that culminate in a larger final project at the end of the semester. The majority of the work will be done as pairs (different pairs for each project) with some projects of individual work and others of larger groups. Projects typically have multiple presentations throughout in order to allow students to see and comment on each others work.
Typical weeks will have a presentation, possibly a lecture or workshop and then 1 or 2 opportunities for mentoring. Some projects may require a more intensive period with longer set hours during the week. This will be outlined at the beginning of the semester. The remaining time is able to be utilised as the student feels appropriate in order to develop the project, however it is encouraged that the majority of the time is spent working from the class studio in order to develop an inspiring and encouraging environment.
Shaping things - Bruce Sterling
Radical Technologies - Adam Greenfield
Where the action is - Paul Dourish
Making things talk - Tom Igoe
Digital by Design - Troika
Mandatory coursework | Courseworks required | Presence required | Comment |
---|---|---|---|
Exercise | Required | Students need to present and submit all projects in order to be assessed for the course. Students will be informed at the completion of each project as to wether they have any out standing submissions. If students do not submit these deliverables for what ever reason ( medical absences etc) they can deliver later in the semester, but must deliver before the final project commences (unless they have obtained an extension from administration). If any students have difficulties or conflicts in working within their pair or group, they need to inform the course responsible and we can arrange a solution. |
Form of assessment | Grouping | Grading scale | Comment |
---|---|---|---|
Project assignment | Group | Pass / fail | The final project will be graded pass/fail by an external assessor and this results in the grade for the course. |
70 503 Service Design 1: Methods and Tools
Passed foundation level (BA-level) courses at AHO or equivalent, 180 ECTS.
Recommended previous knowledge:
- User centred design methodologies
- Qualitative research and analysis
- Ideation techniques
- Prototyping
- Concept communication
This semester allows Masters level students to develop and practice the key competences of service design within projects together with professional partners and in real service design settings. It aims to reflect on the methodologies related to service design in a real context, where projects are intended to be desirable and viable.
The course has two main sections, both developed by means of projects. The short project is intended to be an applied introduction to the concepts, methods, and resources used for the design of services; the second one is a broader project for a partner (a private company or a public organization), where the students will work as professional Service Design consultants.
The course’s orientation is essentially practical, it builds on the idea that the best way to develop skills is by means of projects and practical experiences, and by exposing the students to different experiences and feedback from multiple observers.
KNOWLEDGE
- Understand and appropriate Service Design methodologies such as AT-ONE and User Centred Design for the development of service design projects.
- Develop a reflective mindset about the Service Design, its approach, process, deliverables, possibilities, limitations and implications.
SKILLS
- Refine the skills of observation, analysis, and creativity that lead to the formulation of relevant and valuable solutions for the user(s) as well as viable and feasible for the service provider.
- Develop the skills to understand how businesses think, and its relation to service design opportunities.
- Visualize, communicate and prototype, both the current experience (what is) and the suggested new one (what could be).
- Develop skills to evaluate the proposed solutions and business projects, according to the differential potential in the eyes of the user(s) and service provider.
- Be able to plan and facilitate workshops for project teams.
- Develop collaborative skills to work with other designers, users, and different stakeholders that enable a proactive and professional role in teams and in collaboration with project partners.
GENERAL COMPETENCE
- Be able to describe the difference between products and services and what it means to design a service.
- Gain methodical insight by actively participating in a service design process.
- Promote professional experience in a real organization, strengthening the ability to work in teams with an emphasis on results.
- Understand how service design can influence a company's strategy and value creation.
The main teaching will be based on tutoring sessions at the studio, AT-ONE Innovation workshops, structured presentations and discussions within the course participants.
The course also integrates lectures, studio work (groups and individual), and project(s) in collaboration with external partners where the students will form and work as design consultancies.
The course has two main sections, both developed by means of projects:
- Short project: An applied introduction to concrete concepts, methods, and tools used for the design of services.
- Broad project: A project developed with a partner (a private company or public organization), where the students will work as professional Service Design consultants.
Being a practice-driven course, the student’s progression through both projects will be presented by means of:
- Group and individual mid-term deliverables and presentations
- Workshops
- Evidencing material
Details regarding the calendar, main events, deliverables, and evaluation criteria will be described and detailed in the briefing for each project at the beginning of each section.
Form of assessment | Grouping | Grading scale | Comment |
---|---|---|---|
Portfolio assessment (Vurderingsmappe) | - | Pass / fail | Being a practice-driven course, the student’s progression through the course will be assessed by means of: • Evidencing material • Group and individual mid-term deliverables • Presentations • Project reports The course has 2 modules. Each module will consist of a main project with group and individual deliverables that will receive qualitative assessment to identify strengths and weaknesses. The project will have a final presentation, that will be assessed in pass or fail by an external sensor and the course leader. The details for each project regarding deliverables and evaluation criteria will be described in the brief for each project at the beginning of each module. The students need to pass both modules to pass the course. For those students that fail one of two modules, a portfolio assessment of the whole coursework (this comprises all group and individual deliverables presented by the student during the semester, additionally to the final presentation), will be carried out by the course leader and a second Service Design lecturer from the Institute at the end of the semester to finally decide if the student has reached the desired learning outcomes presented in this document. |
Workload activity | Comment |
---|---|
Attendance | This is an intensive course and it demands consistent and hard work from the participants. Although the projects are often developed groups, individual deliverables will also be required during the projects. Medical absences won't affect the participation, but they need to be presented on time (not further than 8 days after the absence) to the course leader and to the Student Administration. Students are expected to attend at least 90% of the main course events described in the detailed calendar for each project, in order to be able to pass the course. The course leader will take attendance 15 minutes after the beginning of each session. She/he will inform the students if they are close to failing the course, due to lack of attendance. |
70 504 Systems Oriented Design: “Design for Very Complex System“
Passed foundation level (BA-level) courses at AHO in design or architecture or equivalent, 180 ECTS.
Additional teachers
Tobias Luthe
Andreas Wettre
The course is suitable for all design topics including architecture, urbanism and landscape architecture. The course has two main themes to choose between but even individual programming is possible. The course is well suited as preparation for the diploma.
Design for a complex world
Designers today are confronted with an increasing complexity. Constantly new fields and tasks are opened up for designers, and the importance of design increases. Designers address complex socio-technical problems, both in the development of solutions and processes. To be better prepared for this development, designers must learn to handle greater complexity, understand larger contexts, learn more about the consequences of our choices, both for businesses, customers, individual users as well as society and the environment.
Systems thinking
A deeper understanding of complex processes is called systems thinking. In Systems Oriented Design (SOD), we have developed an approach to systems thinking that is especially developed for practicing designers. It is the designerly approach to systems.
SOD is part of a larger movement with many approaches called Systemic Design (systemic-design.net). This movement was started by SOD teachers here at AHO and other people mainly from Canada, India, Italy and the US.
Read more on
www.systemsorienteddesign.net
Focus theme 1: Design for very complex systems, public sector, services and organizations
The public sector is facing major challenges in cross-sectoral work between directorates and departmental sectors to improve the ability to create holistic public services and to simplify and improve internal procedures. These issues are addressed in the project Stimulab initiated by the Agency for Public Management and eGovernment (DIFI) Read more here
As a master student in this focus theme, you will work with DIFI and DOGA, and one or more design offices that are contracted to carry out projects. In addition you will collaborate with our PhD candidate, who is related to the project.
Focus theme – autumn 2018: Design for Democracy
We continue our theme, design for democracy for the fourth year. Design for democracy is at the forefront of an international movement based on initiatives by Ezio Manzini and Victor Margolin. Design for democracy has a relatively long history starting with designing election situations. However, there has been a long development where democracy today is better understood in all its nuances. We have previously worked with participation (Tønsberg Municipality), workplace democracy (Gjensidige Forsikring and UDI), and involvement (Dagens Næringsliv). This year we will focus on finding ways to draw political and strategic discussions from being based on singular issues to focussing on holistic thinking. We will seek to cover both public and private fields in the choice of partners. Read more and see previous projects here:
http://systemsorienteddesign.net/index.php/projects/design-for-democracy
Who should take this course?
This is the course for you if you wish
- to take up a challenge to work with very complex problems,
- to develop the designers' abilities of holistic thinking,
- to have a strategic role in your future work as a designer.
- to combining multiple perspectives and diversified views, as well as conflicting interest, such as sustainability while maintaining profit, or working with dialogues while maintaining diversity
- getting better at handling different perspectives, interests and values
The course is open to all students at AHO and it endeavours to think in transdisciplinary perspectives and to develop new perspectives or take positions that are not covered by the AHO disciplines. Examples include organizational design and design for action (action design) or entirely new perspectives.
If you are in doubt, don’t hesitate but contact birger.sevaldson@aho.no
Students will be introduced to System Oriented Design (SOD) as a method and approach, to be able to work with a greater degree of complexity.
Knowledge
Students are:
- introduced to System Oriented Design (SOD) as a method and approach, to be able to work with a greater degree of complexity.
- expected to learn system-oriented design.
- given a thorough introduction to System Oriented Design, Rich Design Space, GIGA mapping, ZIP analysis and systemic evaluation.
- Given an understanding and a general knowledge of systems thinking, systems theory, systems dynamics: cause and effect relationships and complexity for practicing designers.
Skills
Students will acquire skills in:
- SOD as process-led methodology
- Research by design methodology
- Develop a sensibility for systems, relationships and consequences: cause and effect
- Unfold, understand complexity and work with “problematiques” (multiple interlinked problems)
- Workshop facilitation
- Participatory design
General competence
Students will be able to use this methodology to understand and tackle complex problems and to think systemically. Systems thinking in design is a highly relevant skill as the world is becoming increasingly interconnected, and since the challenges the world need us to solve today are fuzzy and consists of a great degree of complexity. This competence is often required by design consultancies today as they take on a higher degree of projects that demands design capacity that can work with Wicked Problems.
The Systems-oriented designer is a valuable member in a design team, with other specialists in product, service or interaction design. The SOD designer will improve the ability to think systemically and to understand the context and complexity in a team. The systems-oriented designer will be able to better foresee consequences of design proposals with the objective to create sustainable solutions for the future.
Holistic perspectives, ethics and sustainability as well as cultural, organizational, economic and technical considerations are central to the Systems oriented designer. These perspectives and the ability to have the project overview is a very good competence for a designer in a team, and also excellent proficiency for a project leader. Systems-oriented designers can play a decisive role in managing complexity in future societal developments. Systems-oriented designers typically can work in design consultancies, in organizations, in municipalities with service design, on policy level, in the private sector to give some examples.
Systems-oriented designers are trained in techniques such as Gigamapping, this enables them to cope with complexity, - and to take more responsibility for the consequences of their actions. The systems-oriented designer is also a skilled workshop facilitator and leader of co-design processes, to achieve the holistic picture of complex design problems with different stakeholders.
Students will work on a semester project individually or in groups.
Project plans are created for each project individually according to their demands. Each project requires, in principle, its own project design. The course itself is a dynamic social system that must be adjusted and tweaked in real time. Therefore, students must be actively involved in designing the course. We expect corrections of the course and changes in the approaches along the way.
Sevaldson, B. & Blaasvær, L. (2016). 70504 Systems Oriented Design: Design for Democracy. Hentet fra http://aho.no/en/course/8455/8456/IDE/2013
Sevaldson, B. (2011). GIGA mapping: Visualization for Complexity and Systems Thinking in Design. Artikkel presentert på Nordic Design Research Conference, Helsingfors 2011.
Sevaldson, B. (2008). Rich Design Research Space. FORMakademisk, 2008 bind 1 (1) s. 28–44.
Meadows D. (2008). Thinking in Systems. A Primer. Redaktører: Wright D. Forlag: Chelsea Green Publishing Company.
Sevaldson, B. (2012). Can Designers Design Anything? AHO WORKS STUDIES 2011–2012. Oslo: Arkitektur- og designhøgskolen i Oslo.
Manzini, E. og Margolin, V. (2017). Open Letter to the Design Community:
Stand Up For Democracy. Hentet fra http://www.democracy-design.org/open-letter-stand-up-democracy/
Nelson, H. og Sevaldson, B. (2017). The Democracy Files. Hentet fra http://www.systemsorienteddesign.net/index.php/projects/design-for-democracy/the-democracy-files
Form of assessment | Grouping | Grading scale | Comment |
---|---|---|---|
Portfolio assessment (Vurderingsmappe) | - | Pass / fail | Project presentation and report, video and exhibition that easily communicate the project for the AHO WORKS EXHIBITION. The report is the man delivery. The students are evaluated on the basis of participation and effort, milestone reviews, assessment and final project delivery. |
Workload activity | Comment |
---|---|
Attendance | Students are expected to attend all lectures, tutorials and presentations. |
70 600 Industrial Design 2: Transform
Passed foundation level courses at AHO (BA level) or equivalent education of 180 ECTS.
Students with Industrial Design I will have priority.
2 year international master students must have been approved for industrial design.
Transform is an advanced course in industrial design dealing with new tools for developing, prototyping and conveying design solutions. Primacy is given to new contexts and themes that rather require radical than incremental solutions. The course is organized around two extensive main iterations and phases. The first phase is based on a foresight a few decades ahead and then, as a second phase, the result of the first phase is back-casted in time and transformed by design to a more contemporary context. The outcome of both phases will be physical products conveyed by both digital media and physical models.
The course focuses specifically on the active use of various forms of physical and digital prototypes that supports the innovation process. Traditional sketching and model building will therefore be blended with explorations, 3D modelling, video-sketching, VR and other forms of conveying a rich variety of different design concepts. Independent of which technology is used, emphasis will always be on the core competences traditionally found in industrial design.
The student shall after the course be able to participate in more advanced and complex design processes; and doing so as an independent designer with a creative, aesthetic and designerly approach.
KNOWLEDGE
By the completion of the course the student shall have knowledge about:
- the kind of solution driven design process being so inherent in the industrial design tradition.
- video- and VR-based sketching methods.
- the kind of research methods developed within the industrial design tradition.
- various themes like Radical Change, Sustainability, Future studies and Foresight.
SKILLS
By the completion of the course the student shall have the ability to:
- use an industrial designer’s toolbox including (but not limited to); sketching through different media, creative methods, team work, foresight and presentation.
- learn new things quickly, typically in entirely new context and often without any relevant users able to be informants or co-designers.
COMPETENCE
By the completion of the course the student shall:
- have an updated State of the Arts (SoA) competence in industrial design, that builds on the legacy of Scandinavian Design. A tradition with hallmarks like inventive, simple, useful and aesthetically refined quality products that will last for a long time.
- have a reflective and realistic understanding of his/her present competence and what's required to achieve sufficient professional knowledge and skills within another year of practice at IDE/AHO. For each individual student, the curricula might therefore be slightly modified.
The work is arranged as a design studio with lectures, workshops and presentations woven in as a natural part of the activity. Both phases involve workshop time.
Selected chapters from:
Rabiger M. 2008 (1996). Directing. Film techniques and aesthetics. 2nd ed. Focal Press, Burlington, MA, USA.
Dunne. A & Raby F. 2013. MIT. Speculative everything. Design, fiction, and social dreaming.
https://biomimicry.net/the-buzz/resources/biomimicry-designlens/
Form of assessment | Grouping | Grading scale | Comment |
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Portfolio assessment (Vurderingsmappe) | Individual | Pass / fail | The course will primarily be assessed through project work, self-assessments and deliveries submitted as design models, videos and presentations. The first phase is assessed by involved teachers and finally the whole course is assessed by an external supervisor. The student need pass both phases to pass the course. For students that fail one of the two modules, a portfolio assessment of the whole coursework will be carried out in the end of the semester to finally decide if the student has reached the desired learning outcome |
Workload activity | Comment |
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Attendance | The students are expected to take active part and be present in the studio, attend lectures and groupwork throughout the whole course. They are expected to attend all presentations, workshops and formal counsellings. |
70 601 Interaction Design 2: Screens
Passed foundation level courses at AHO (BA-level) or equivalent education of 180 ECTS.
Students that have taken Interaction Design 1 will have first priority, and students with Service Design 1 have second priority.
2 year international master students must have been approved for interaction design
The second part of the interaction design programme focuses on the complex connected world we now live in, where visual interfaces are increasingly prevalent (from mobile phones to large public information systems and presenting designers with fascinating, complex and highly relevant challenges. The course explores how these interfaces can be effectively integrated into networks and spaces; the information they contain and the messages they impart; and how we, as users, engage and interact with them.
New digital technologies, and the internet in particular, have changed the ways of production and consumption of information. The internet itself has undergone a sea-change in recent years, from primarily static and closed systems to infrastructures where openness, information sharing, collaboration and creativity are key ingredients.
Massive information datasets and structures need to be presented in dynamic, user-friendly and accessible ways, allowing for easy navigation, providing an overview as well as detailed analysis. These sophisticated design challenges will be explored in a range of workshops and projects.The course will provide students with appropriate practical skills, design methods and design thinking tools, enabling them to tackle advanced screen-based design issues, and leading to the creation of engaging, informative and effective interfaces. The semester is a compilation of several smaller modules and workshops to introduce the students to the new and more screen specific methods, processes and tools that will form the core of the term. This will be followed by one final project, where students will develop more in-depth conceptual frameworks.
KNOWLEDGE
Students will
• gain an insight and understanding of the fundamental challenges in the design of screen-based interaction design, and apply this to the design of engaging user-experiences
• understand the roles and opportunities for the designer in a technologically driven environment.
SKILLS
Students will
• improve their screen-based graphical technical and production skills
• be able to use tools and methods to prototype interactive concepts
• get aqainted with the iterative design process through hands-on tasks
• develop their skills at communicating their concepts and ideas in an engaging and convincing manner
Many small modules
The semester is divided into many shorter modules, that together will form a comprehensive introduction to the field. Most of these modules will be initiated by lectures and/or workshops, followed by students working on their assignments with mentoring from the staff. Due to the intensity of the whole semester, we pride ourselves on the available supporting staff in many of the modules.
Frequent crit’s and presentations
In addition to mentoring, ‘the crit’ is the core method for dialogue throughout the semester, and students will engage in progress discussions and presentation 1 to 2 times weekly throughout the whole semester.
Partner collaboration
In the final module the students can choose from a various tasks with external collaborators. These collaborators range from local business and design consultant companies, to design research projects and future envisioning conceptualization.
Group work
Students will be working individually or in groups of two.
Designing for Interaction: Creating Smart Applications and Clever Devices. Dan Saffer. New Riders
Microinteractions: Designing with details. Dan Saffer. O’Reilly Media
Intertwingled: Information Changes Everything. Peter Morville. Semantic Studios
Inventing the medium: principles of interaction design asa cultural practice. Janet H Murray. The MIT Press
Designing interactions. Bill Moggridge. The MIT Press
Form of assessment | Grouping | Grading scale | Comment |
---|---|---|---|
Portfolio assessment (Vurderingsmappe) | Individual | Pass / fail | The course consist of 4 - 7 modules, and all modules need to be passed in order to pass the whole course. Evaluation will be based on the following elements in percentage: • 95% Design projects, presentations, minor deliverables, workshops and appropriate presentation material for the final project. Projects will be assessed for their creativity, expression, innovation, usability and appropriateness of design. • 5% contribution towards the group exhibition The course will be assessed by an external sensor/examiner. The course is evaluated as pass or fail. If during the semester the student fail in one of the modules, they will be given the option to supply material within the timeframe of the semester. And in addition, the external sensor for the final module will go through all the deliverables from the whole semester for this student do a portfolio evaluation. |
Workload activity | Comment |
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Attendance | This is an intensive course and it demands consistent and hard work from the participants. Students are expected to be present in the studio on a daily basis at least 80% of the semester in order to be able to pass the course. There is a 90 % mandatory attendance expected for lectures, presentations and workshops. |
70 602 Service Design 2: Service Design Futures
Passed foundation level (BA-level) at AHO or equivalent education with 180 ECTS.
Students who have taken Service Design 1 will be preferred, but this is not a requirement for this course.
International 2 year master students must have been approved for service design.
Recommended previous knowledge.
- Service Design concepts and methodologies
- User centred design methodologies
- Qualitative data analysis
- Ideation techniques
- Prototyping
- Concept communication
The course focuses on honing existing Service Design knowledge and competencies through practice by direct access to the schools focus areas of research whilst actively contributing to their development.
In addition undertaking this form of learning through contributing to research, the students will develop their ability to reflect on their own design practice within the rigorous framework of research practice.
These research focus areas are:
- Innovation in healthcare. This is carried out through C3. It has a focus upon process, and service design labs.
- Innovation in methods and tools: Developing tangible tools for highly experiential services and ritual service design.
By working with these areas students will practice what they have learnt in Service Design I and/or GK5 and GK6 by applying these design skills through ‘research-by-design’ to ongoing research projects with in-house researchers together with their external partners.
KNOWLEDGE
- Understand and appropriate research methodologies used within design research projects.
- Develop an analytical approach to the field of Service Design
- Reflection on what design research and its methodologies mean for service design practice and vice versa
SKILLS
- Ability to read, understand and contribute to design research
- Ability to analyse a service design problem in relation to relevant research theories and models
- Ability to translate theoretical models into practical tools
- The ability to reflect upon the nature of service design in relation to other disciplines
- The ability to describe your position within the field of service design
GENERAL COMPETENCE
- Gain an overview of the state of the art of Service Design research
- Promote an active and designerly participation within research projects
The course is run differently from Service Design 1. In Service Design 2 students will be working more independently and in close collaboration with the researchers that are part of C3 and ritual service design.
The main learning activities will be based upon research projects in collaboration with external partners, where the students will be part of the research team. The course also integrates studio work (group and individual), tutoring and reflective sessions in the classroom, workshops, structured presentations, and discussions with the course participants.
There will also be lectures with invited guests, designers and researchers. The students are expected to read some curriculum litterature.
Blomkvist, J., Clatworthy, S., & Holmlid, S. (2016). Ways of seeing the design material of service. In Service Design Geographies. The ServDes. 2016 Conference, Copenhagen 24-26 May 2016 (Vol. 125, pp. 1-13). Linköping University Electronic Press.
Crouch, C., & Pearce, J. (2012). Doing research in design. Oxford: Berg.
Clatworthy, S., Oorschot, R., & Lindquister, B. (2014, June). How to get a leader to talk: Tangible objects for strategic conversations in service design. In ServDes. 2014 Service Future; Proceedings of the fourth Service Design and Service Innovation Conference; Lancaster University; United Kingdom; 9-11 April 2014 (No. 099, pp. 270-280). Linköping University Electronic Press.
Matthews, Ted. " The Experiential Mesh: A New Service Development model for designing highly experiential services." International Conference on Service Science and Innovation 2014. Taipei (2013).
Matthews, Ted. "Sacred Services: The Potential for Service Design of Theory Relating to the Sacred." Artifact 3.2 (2014): 6-1.
Matthews, Ted, “Introducing Graphic Experiential Evidencing (GEE). How can the use of graphic novel fill a gap in the service design toolkit for communicating experience and emotion?” Design and Emotion 2016, Amsterdam. (2016)
Matthews, T., Sacred Service: The Use of ‘Sacred Theory’ in Service Design, Journal of Design, Business and Society 3(1), 67–97. (2017).
Pfannstiel, M. A., & Rasche, C. (2019). Service Design and Service Thinking in Healthcare and Hospital Management. Springer International Publishing.
Form of assessment | Grouping | Grading scale | Comment |
---|---|---|---|
Portfolio assessment (Vurderingsmappe) | - | Pass / fail | Being a practice-driven course, the student’s progression through both projects will be presented by means of: • Group and individual mid-term deliverables • Workshops • Evidencing material In each module students will have group and individual deliverables that will receive qualitative assessment to identify their strengths and weaknesses. The course will involve the participation in one or more modules related C3 and ritual service design projects and the research connected to these. At the beginning of each module, the structure, contents and examination form will be detailed. Each project will have a final presentation and report that will be assessed in pass/fail by an external sensor and the course leader. The details for each project regarding particular deliverables and the evaluation criteria will be described in the brief for each project at the beginning of the module. The students need to pass both modules to pass the course. For those students that fail one of two modules, a portfolio assessment of the whole coursework (this comprises all group and individual mid-term deliverables presented by the student during the semester, additionally to the final presentation), will be carried out by the course leader, the module responsible and a second Service Design lecturer from the Institute at the end of the semester to finally decide if the student has reached the course learning outcomes. |
Workload activity | Comment |
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Attendance | This is an intensive course and it demands consistent and hard work from the participants. Students are required to attend at least 80% of the main course events described in the detailed calendar for each project to pass the course. The course leader will take assistance 15 minutes after the beginning of each session and will inform the students when they are close to failing the course due to attendance. |
70 700 Pre-diploma Design
Completed 240 ECTS in total.
The PreDip course aims to help students to develop a solid launch pad for their diploma projects, one that will allow them to start their design/research process from a knowledgeable and critical position and with a clear plan.
The choice of theme is primarily in the hands of each student, and the direction in which this subject is to take is mainly the result of consultations between each student and their supervisor, the institute leader, and the course staff.
The course is organized in two main phases. The first phase focus both on the individual student’s own skills and interests and the choice of the actual theme of the project. This first phase will be presented and assessed at a midterm-presentation (after app. 1 month). The second phase deals with designing the actual project with a feasible project proposal as its main and final delivery.
KNOWLEDGE
- A reflective, constructive and critical stance to his or her own disciplinary interests, strengths and weaknesses.
SKILLS
- An ability to pitch concepts for as well peers as for potential tutors and partners.
- An ability to develop a feasible diploma project as required at the Institute of Design at AHO.
- An ability to plan an independent or colloborative project.
GENERAL COMPETANCE
- An ability to convey his or her maturity as a designer at a level that make a positive outcome for a diploma project at AHO very likely.
- An ability to conceptualize design ideas into an actionable project proposal
- An ability to propose, discuss and plan an independent study and design project.
The course will mix lectures, own research and writing with presentations and tutoring.
Form of assessment | Grouping | Grading scale | Comment |
---|---|---|---|
Report | Individual | Pass / fail | The student is responsible for taking required initiatives to make agreement with both main and secondary tutor. Furthermore, the student should submit the required deliverables and present the given assignments in plenary presentations according to the timetable of the course. The final submission consists of a final written project description and a final plenary presentation, which both are compulsory. Passed course requires approved written project description and oral presentation. |
MA-SK Elective studio courses
Admission to AHO and successful completion of three years bachelor level studies (180 ECTS).
Kunnskaper Ved gjennomført studium skal studenten; Ferdigheter Ved gjennomført studium skal studenten; Generell kompetanse Ved gjennomført studium skal studenten;
Valgbare fordypningskurs
Det kreves ingen forkunnskaper utover opptakskrav i studieprogrammet.
Kunnskaper
Ved gjennomført studium skal studenten;
Ferdigheter
Ved gjennomført studium skal studenten;
Generell kompetanse
Ved gjennomført studium skal studenten;
Presence required |
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Not required |